Totally biased by how I play with magic arrow but I love making an amazon with:
20 Valkyrie
20 Magic Arrow
X Penetrate
X Pierce
X Dodge/Evade
X Decoy
X Inner Sight
X Slow Missile
The issue is that this kind of build is super dependent on a weapon with high physical damage.
Guided arrow/strafe/multishot/elemental arrows all have synergies. The issue is WHERE would a magic arrow synergy go and what would it do?
Well, PD2 made magic arrow a +skill based ability and I didn’t like it. Why? Mainly because it interfered with my build above, you needed to invest too much to make it good and a valkyrie wasn’t involved.
PoD mainly added a higher magic conversion rate which didn’t change the fact that you needed a high physical damage weapon to be good.
So what is the solution?
I’m not sure to be honest. Possibly add more flat physical, a slight increase in magic conversion, and a slight increased damage modifier. So if you invest 20 points, you are doing well in normal/nightmare with reasonable weapons but still need a decent weapon for hell.
A synergy would be the easy answer but the issue with a synergy is that it now forces you to spend points on skill XYZ. If its an attack for example (Guided/multi etc) then im spending points in ability I won’t use which I guess is the same with most abilities but this is special because magic arrow is not a great ability for meta clearing or anything. So I feel it needs special attention.
Well, you can add a synergy to a passive ability. But which one and how many? Also, what would it add? Like I said, PD2 mod made the ability a +skill build and it felt bad. If there was a synergy it would need to be ONE singular passive, but which passive? And again, what would it add?
Then there is hard points which I feel should add an additional arrow every 10 points so it can be a decent skill for AoE clearing. At 20 should fire 3 arrows. If it were 5 arrows or more, it would interfere with multishot.
TL:DR Version:
I would just like to see magic arrow tweaked a bit to be good but not in a way that interferes with my build. I dont want to spend 80 points on synergies for magic arrow to be good. I feel if there is a synergy it should be in the passive tree and singular. As well as adding more arrows with hardpoints up to +3 arrows.