Nvm
Switched to PD2.
Nvm
Switched to PD2.
Then dont play the same meta ? Try something fun insteadâŚ.
Orb is most fun and most unique skill in the game, BUT dmg range and DELAY is TRASH! Very annoying on Hell and group play /p1+
Mosaik is still fun, but im looking for something different than very very EZ mode.
Frozen Orb is great for a dual element build, as it is fairly strong by itself without what little synergy bonus it has. If FO explodes right on top of the target, it wrecks. Itâs a great spammy skill to kill weaker enemies and offers crowd control for hordes of monsters.
I wouldnât argue against revision of the synergies in order to empower it a bit more, which would also restrict it more as a primary cold skill attack, and wouldnât ruin its use as an alternate element attack for dual element builds. I think itâs a dead giveaway that it should not be synergized with Blizzard.
That part i agree with! But it seems like you are a part of the problem. You get bored of playing the most No skilled, No brain op specs in the game? No wonder.
Try something different, you might like it
Everything here is correct
I played and enjoyed FOrb pre LoD w/o CD.
1.09 ver was very strong also (no syn).
1.10 just made it trash! ;( mostly due to one terriBAD synergie.
Blues updated FoH, IDK why they still dont update FO ;/
Move current ice bolt 2% dmg/lvl synergy to frost nova, bump it up to 2.5% dmg/lvl, also add +0.125% chance for FO ice bolts to freeze per level. Add another synergy to FO for Glacial Spike, +2.5% dmg/lvl along with another +0.125% chance to freeze enemy per level.
If synergies maxed, a total of +100% dmg to Frozen Orb with a 5% chance for each FO ice bolt to freeze enemies.
Basically, the problem is that we basically push all skills up to the point where they are all at lvl, it doesnât matter what you take, it all works equally well.
But that also means again that itâs only about an effect, no longer about a way of playing and the tactical background. This would ultimately turn D2R into a D3/4.
Thatâs the problem with all new RPGs, that theyâre all about the numbers and generally the game is set up around endgame, killspeed, efficiency, items and competition in the form of damage tables and so on.
Thatâs been one of the big poisons for a good 15 years now and itâs actually ruining all the great things about RPGs.
Ok now we have an ancient D2 game in the game world area, which is apparently no longer being expanded and therefore only exists as a basis for a farm world and mows everything down.
But an RPG is defined in the area of classes by roles, play style, being different, feeling and playing differently if you choose skill Y instead of skill X, otherwise skills have little depth and meaning.
The equalization of skills will make them all interchangeable and irrelevant. You end up feeling like Diablo 4, where no matter what class or skill you choose, everything feels the same, with subtle nuances and different effects.
There are several ways to solve this problem.
But for Diablo 2 itâs going to be very hard because the game is already really old.
So if you donât bring any new content into the world, the only leverage you have is with items or skill adjustments.
And here, too, items are the cheapest solution, but also the most beautiful for an RPG.
Itâs simply no fun as an RPG player if at some point the items represent the development and the character is actually just a zero.
It would be like a tennis player being number 1 in the world rankings because he has the best racket and not because he has been training since childhood and is simply the weapon himself and the racket hardly plays a role.
A good tennis player will be a house number even with a cheap 20-year-old wooden racket.
And thatâs exactly what makes good rpgs. They donât let you grow through items, but through character development in terms of skill and here they set a wonderfully slow but motivating path through class tasks, imperceptible but in the world gameplay, as if you were playing the world anyway and then grow in the process.
Itâs best to do this in such a way that you donât feel like youâre in a bubble compared to others and you donât feel like youâre just working through something.
It has to combine into a career together with playing the world.
That will no longer work in D2.
So now we have the choice between items, a simple customization of skills, or the expansion of skills as a conceivable option.
In terms of items, you could also offer rune words for gloves, shoes and belts, for example, and, together with the other rune word options, create a more sophisticated class development that focuses more on skills.
However, this has one huge disadvantage and that is that the other items will only be transitional items. Apart from rings and amulets, everything will be rune words.
Option 2 would be to leave the individual skills in the tree as they are, but to give them a decision option within themselves.
This would give the game a huge 2nd skill variation and this choice option would be opened with full skill points in a skill.
This would allow you to vary the effects of the skills.
For example, Frost Sphere could lose the CD, but the damage is divided by 3. Option 2 would be to keep the CD, which at the end of the flight time turns Frostsphere into an ice shard bomb, which again deals high damage to all enemies in the vicinity and freezes them briefly.
The last option is simply to adjust the numbers. In the long run, however, this will probably not help the game, except that everything will eventually be the same.
Because we can actually adjust so much.
I would also like to see the Molten Boulder improved. Or the druidâs puny fire strum improved in all respects: range, number of fire trails, minimum CD, damage.
Or letâs take the Sorcâs Thunderstorm, letâs take the Necroâs Plague Spike, Poison Blast, etc.
There would be a lot to do.
My suggestion require less than 20 keyb clicks in excel and less than 5min of âhard workingâ.
Just bring back FOrb to glory cuz this skil is more fun than Din and Mosaic cmbined.
Allow me spamming Orb like crazy in glory CL times before all LoD sh1t started.
Stop buffing balanced things! Its always buff and buff. Why no nerfing mosaic and hammer instead?
They clearly said NO for nerfs, only buffs for weak and medicore skills.
Mosaik and Teleport should be nerfed, but I think both will stay in current versions.
I would agree about Orb is in good state if Orb would be 12-18lvl skill, but Orb is 30lvl and TOP cold skill and especialy a lot more funnier than BlizzBlast.
But it has only 1 synergy (2 with cold mastery which is never being maxed out)
So it is very good hybrid skill. This is itâs purpose.
There is so much more with the game that needs âfixingâ than just orb, and i can assure you, D2R is low on the totem pole, I doubt it will ever get another balance update.
First primo hyb builds are weak and req very high lvl and at least decent gear to be viable, also there are sunder charms so hybs are no longer needed.
Second primo Blizz is better than Orb for every hyb cold build.
Third primo better is just to make pure Blizz or ele char with 10x better dmg and just skip immunes than waste time on hyb.
Fixing Orb is some clicks in excel and around 5min of working for typical random guy lol. There is no more important things than buffs for weak skills, all gameplay is based on using skills. If the game has terr1bly weak skills then gameplay is frustrat1ng and unfun and there is no point to play that skills. No1 will play bad or meme build nowadyas, its just simple waste of time.
Mosaik is the best example, idea was GREAT, but implementation was terrible.
which is a very stupid thing to say (from Blizzard, not you). Halfing your options on purpose is ⌠dumb. Especially since nerfing often makes more sense than buffing. So youâre depriving yourself of your most powerful/useful tool when trying to balance things.
facepalm
Yeah but Blizzards train of thought is to balance using powercreep. And if they overbuff with powercreep, just use more powercreep to balance the overbuff. Obviously it has a high chance of snowballing into huge numbers, Diablo 3 being a prime example.
They donât want to nerf, because that will make people feel less powerful, potentially making them mad or possibly abandoning the game/boycotting Blizzard.
Itâs stupid that theyâre anti-nerf, but the reason is mainly to retain a player base. Making players feel more and more powerful retains more of the player base.
Glad youâre telling people how to play the game. We need more of that!
There are folks who dislike Mosaic with a passion and havenât played a mosaicsin and plan never to do it. Iâm one of them. But I donât tell others that they shouldnât.
Other folks dislike TZs and donât play them. And therefore wonât find any sunders (unless they trade for it). I like TZs but I donât tell others that they should playâem.
Okay ⌠ymmv âŚ
Yeah, and some folks donât like to skip content. Once again, Iâm one of them.
I donât mind playing single-ele chars with sunder. But until then, I play dual-ele sorcs and let my merc kill bosses who are immune to both elements.
If BC wants to play dual-ele w/ FO - just let them. Whatâs your problem?
Oh, I know. Wonât keep me from calling it dumb and stupid and crippling yourself without any pressure/on purpose.
yep. Dumb, stupid, self-mutilation.
yeah, i know. But realistically speaking, what is the worst that would happen? People QQ for a bit, find the next most powerful build and play that. So what if they abandon the game? It ainât making any money anyway. And boycot future B games? I donât see that, considering short attention span ⌠:x ⌠or how peeps are still buying d4 even after d3 ⌠nah, not realistic.
You (TDJ) really htink so?
indeed
they should stop wetting their diapers. Few folks would leave if any - and even if, whoâd care? It wouldnât effect neither the top line, nor the bottom line.
The person is smart, but people are overall stupid. A lot of Blizzards paying customers are casual players. They have other first world problems on their mind, like how many followers they have on Twitter. They ainât got the rationale or the ability to critically think why Blizzard nerfed their OP build and recognize that it was a healthy decision to balance the game. They want MOAR POWER⌠MOARRR!!!11!1 BIGGER STICK BETTER. And if Blizzard make bigger stick smaller, they get mad, throw tantrums, threaten to quit forever, review bomb their games.
Bad reviews are bad for business, and shareholders donât like bad business⌠Once again, it boils down to money.