Breath of the Dying whirlwind FIX it

BotD weapon has a 50% chance to cast poison nova on kill of enemy. It needs to work with whirlwind. Fix this Please. Am i not killing the mob while whirlwinding?! Thank you

It works with Multishot so I dont see why it shouldn’t work for WW.

Because Mutishot can proc stuff. Whirlwind can’t.

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there is no bug here. its working as intended.

Whirlwind does not work with: "On Attack", "On Striking", or "When You Kill an Enemy" item properties.

straight from arreat summit.
aka the site the original devs wrote

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Whirlwind ought to proc though. For the simple reason that it’s fun.

Reduce the chance to proc when WW as much as you need to for balance, but allow it to proc because it’s too much fun to not allow it.

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the proc chance is fully determined by the proc chance listed on the item, and the number of times it hits, whirlwinds hits multiple enemies VERY often, the… whirlwind already got massively buffed by flat out removing the base damage reduction.

you can proc things just fine with frenzy and double swing and even double throw.

ww was balanced around not being able to proc.

im not saying i would be 100% against adding it if they lowered the proc rate… that sounds completly reasonable.

but i know in path of diablo when greendude felt blades of ice skill was procing too much, he ended up having to reduce the amount of “projectiles” by half and doubling the damage of each

which leads me to being it may not be possible to just change that on a “per basis” skill

else he would have simply done it that way changing one value instead of multiple.

i simply don’t think that’s a value that can be be determined by the skill being used.

no skills do that… and its extremely difficult and time consuming to flat out add new code and make it work.

all the mods do is modify existing code
they cant add skills that dont exist… they just change an unused skill that is programmed in and then make it useable.

or they change a skill alrerady there.

but they cant “add a new skill slot”

this might sound liek a really simple change.

but from what i understand… thats not a value that can be changed

its just “on” or “off” for ok striking, on attack and on kill

i could be wrong, but like i said when greendude changed blades of ice…it would have been much faster and simpler to just reduce the proc value if that was possible

Id very much like Whirlwind to proc casts on attack. Why not have it set to lower the frequency of cast procs when whirlwinding, rather than disable them completely?

Whirlwind damage is not good compared to common caster classes. Proc casts are also generally low in damage. Therefore, regardless of number of hits, Whirlwind should proc casts on attack; it will create a funner experience.

Agreed with Fun. guess im back playing the sorc. As is, it just dosent compare to the ease of farming with other classes.

If whirlwind proc’d my guess is there is some %chance to cast gear that would make that char have a great clear speed. Not sure what, but WW a group of cows even if it %chance to cast charged bolt you’d add so much DPS.

Hmm… Enchant does 1/2 damage when used with a bow… so I would have thought it’d be possible.

Understand that I’m not proposing it to make WW more powerful. Merely that I think proc on WW is more intuitive and fun. I mean, say they reduced the proc chance by 80%, so that would make Breath of the Dying only proc every 10 kills or so. I don’t think that would be overpowered, but still fun.

If they can’t do that then they can’t do that. But if they could do that I think it’d be worthwhile.

Since they check to see the skill being used before deciding whether to use Chance to Cast or not, I’d think it’d be possible to replace that with using an adjusted equation.

I agree that there are other skills that need attention first however. For example, make Poison Dagger work with throwing knives. Knives are daggers, and I think it would help poison dagger quite a bit if the Necro could use it with throwing knives.

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Maybe they made WW not proc because you could AoE proc Amp Damage or whatever the F else you can think of

I am not arguing against it because idc it’d be pretty fun to experiment with but I’m always curious about the mentality behind design decisions

I do agree that WW proccing would be really fun. Having CTC amp on your gloves would be pretty insane but realistically I don’t think it’d be any better than just having dual Griefs, which kill so fast when you WW that amping while you’re doing it barely moves the needle.

More than amp, though, I just think it would be hilarious to constantly be proccing charged bolts/frozen orbs/etc. It’d be cool if it was viable too, but not as big of a deal

For fun factor I think WW should proc. Why not. it would be fun.

i literally just answer that… because its NOT POSSIBLE
the code has it set as a binary value… 1 or 0… ON or OFF
VV is using the old code with an overlay.
it cannot be given a range. it wasn’t programmed to have one.

not even the modders can change that…
chaning a value is easy, that takes 2 min at most, but that value has to be supported by the code. the code only supports binary for that column of the table.

sure you can change the value to .5 or .25 but the game would just crash when u try to use the skill

also fyi your curious what it looks like when u try to edit the values

you can see here, i took some screenshots when i made a post about fury

I missed your initial explanation.

In that case, Whirlwind proc should just be turned on.

The procs on attacks do not result in high damage as they have no masteries or synergies attached. Additionally, to really enjoy the fun of procs on striking, the best options derive from weapon slots (such as destruction) which means no grief, or beast ( Standard Whirlwind pve setup ) which means further reduced damage that the procs will not compensate for, regardless of how often they are hitting.

I can lay waste to entire screen with a zon or sorc. why shouldnt a barb be able to lay waste also. Its called fun. Thats why people build a barb, then put it on the shelf.