Ehh, I took the reading of it as patch is going live early December, then they will be launching a PTR with the primary focus of testing the DB fix. If they were testing the other features that they previewed earlier, it would have made sense mention the PTR first before listing the features.
Also, it makes sense when you remember Pez Radar’s posting:
As we mentioned in our last update, character saves have been occurring on the global database. Next week, our internal teams will begin testing a significant change by having saves occur more often on the regional end, rather than global, in hopes of alleviating some database stress. Once our internal load testing is complete, we will put up a PTR server with this fix to get some real-world testing before rolling out to the live game.
Lastly, we have some significant updates coming to the game in terms of bug fixes and features, and we are looking forward to going over all of those updates with you soon.
Then also been following Twitter, since pre-launch we had a bunch of info from Twitter and Reddit before hitting the forums:
Big 'ol patches coming down the line here in the coming weeks. More on those soon. - From Pez’s Twitter when he posted the last patch that added the timers.