Blizzard, please give us back Open Bnet

open bnet became tcp/ip. Also like I said open bnet was not the cause of people hacking the game. people manipulating blizzard server packets is the reason. Which was done on closed bnet and not open.

I mean it WAS supposed to be a remaster. Not D2 Lite. But sadly they removed features and added a character limit.

No. Open bnet was totally separate from tcp/ip. Open bnet was just like closed bnet but was basically a free for all outside the rules and constraints of closed bnet. But they were both on the same server.

Tcp/ip is a totally separate entity. You must connect to another persons computer via tcp/ip. Whomever you connected to had game control. If they left, the game ended, etc. tcp/ip was not connected to blizzard servers, ever. You need to learn what tcp/ip is before stating that. tcp/ip is just like allowing someone to remote connect to your computer to fix it. Two outside computers linking up and not connected to the game’s server. The host of the tcp/ip connection basically becomes the server.

As far as manipulating packets … that’s exactly what they did, first they created an item, then thy manipulated packets so that they could be moved from open to closed bnet, which were both on the same server. tcp/ip was not connected to the servers.

Stop claiming this with no source. Provide a source or it didnt happen

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Guy is making crap up , this would have made big news like Blizzard did with Nostralis.

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I know. Its why i asked for the source. I also spent time actually googling this. Finding nothing.

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No need to even look, this would have been everywhere.

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Open Bnet was not connecting you to the game servers. It was hosted on a player’s computer, not the Blizzard servers. It was using a Bnet interface, but not the actual servers.

From the Arreat Summit which is the original Blizzard guide website.

What is an Open Character?
Open Characters are stored locally on your own computer and, while you can set up games and chat over Battle.net, you cannot play these characters on a Diablo II Realm. In an Open Game, one player’s computer is the game server, :point_left:while the other players connect to it. Since Blizzard cannot be responsible for the locally stored characters, or the servers upon which the games are played, Open Games are more vulnerable than Realm Games to certain forms of manipulation and abuses by other players. The big advantage of Open Games, however, is that you can bring your Single-Player Characters onto Battle.net. You can play with your friends over Battle.net and then continue playing that character in Single Player as often as you want.

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The people that believe they can do stuff like that, are the people who used to copy VHS movies and resell them (or give away for free with a “donation”), but maybe cut the intro/credits out so it’s not the same runtime, and expect not to get taken to federal court over it. Absolutely ludicrous.

Yep, tis the reason why creating/joining open bnet games took forever, took as long to create/join a tcp/ip game…

Basically…

To anyone denying that Open Bnet was largely anything BUT this exact scenario I challenge you to refresh your memory. It was more like this than not, and largely a bad experience. Unless you had the dream team of other players all available to play at the same time as you, with a good internet/pc for hosting multiple people, oh and that one friend that refused to play anything other than necromancer.

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Carbot got some funny stuff.

Is fantastic, funny, satirical, etc. What they do is actually fair use. Also, Blizzard has had them do specific videos under contract before.

They can’t back pedal now. There are a lot of banned addicted players that instantly compulsively bought a new account while removing the banned account to continue to play. If they tried to restore the banned account after 30 days, they would not be able to because of the existing active D2R copy.

Many smart players here see what’s really going on. I suspect Blizzard did not like how MA was/is expediting the flow of progress for players in the first season. They want more time between seasons to work on content and they like to see high activity in player count during the season. In my opinion, the banning of 100K + accounts was meant to slow down the maturation of game progression for many players. I remember the devs talking about how they blamed streamers for causing lag to the servers because the streamers educated the general public on how to do efficient pindle runs.

I feel like they did not like the loss of control that MA gave many players via constant updates that made the game more enjoyable to those who got banned. Blizzard does not have the manpower and hours to keep up with the constant free updates that the moding community churns out. MA stepped over the line and Blizzard took action, but not in the best way (In my opinion). The perma bans in my opinion are greed based.

MA is a free open source app. To my understanding there are many more “undetectable” paid options. These banned players will either quit or continue to play on new accounts with more caution. The best way to tell if Blizzard truly got rid of MH in general is to see if G-rushers are still offering speed power leveling at speeds that can only be achieved with the use of a MH.

Blizzard wants banned players to buy new accounts. They did not ban (from what I read online) botters, Pixle bots, UI filters (all these are openly displayed on Twitch TV). They have every right to ban accounts, but this was in my opinion, greed based motivation.

They should make an ironman mode where you queue in with 8 random players in any mode as a team effort and whoever can hold out the longest and or finish it to hell act 5 gets a prize. If multiple characters win the they all get the same prize or they can wager their prize in a duel. Something that’s sort of like a race. This mode could compete with other random 8 man teams in a tournament setting or something. If you finish and don’t quit on your team you can save your character to your roster and import your prize to the regular game mode. If you quit or die you’re out and get nothing.

Naw, I went to sleep. Like i said, took shrapnel overseas, i do a lot of sleeping these days when it starts to hurt too much to be awake. Now that I AM awake I’ll go look for you.

MrsCheetah, thanks for correcting their misconceptions about the way open used to work. Don’t know if you were there, but I was already a good enough computer tech by the time d2 was out that I had basically the understanding of it that you described, unfortunately computer techs turned soldiers don’t tend to be good at being nice to people… you said it much better than i could have.

Ok, So, for now consider this me posting a retraction about the past lawsuit part. We STILL have more than enough data to make a d2 mod work from whats already been reverse engineered from the alpha files, and what has been packetsniffed out of the comms between bnet and d2r…so its STILL pointless to not allow open battlenet… and I still wholeheartedly believe that there is absolutely NO GROUNDS to sue unless the modified game is SOLD, charged for in some way, etc, IMO it’d be fan-art equivalent. but ALL THAT SAID… I’ll have to talk to my friend about this who gave me the information. I can’t find it. I have to assume he either misinformed me accidentally, or intentionally, so until i get that information ive just gotta assume the lawsuit didnt happen. I generally trust friends information, and usually it serves me better than this. Misscheetah: When/If i get the actual data from my friend, i’ll like…make a specific post to get in contact with you or something so i can link it to you.

This is not valid worldwide, I didn’t research, but I wouldn’t be surprised if it wouldn’t apply within EU.

Just a brief example about digital software ownership:
https://www.lexology.com/library/detail.aspx?g=d1ff4369-afcc-4879-97fa-7a8afd8b3380

This probably straight invalidate your number 8:

I stand corrected. Been a long time since I played open.