Blizzard, please give us back Open Bnet

They did… they sued them and lost, the court upheld fair use because its not a commercial product, its a community mod project. If they SOLD it that becomes VERY illegal. If they give it away that’s different.
Got a buddy who was… involved in that one, cant divulge him without his consent.
Im getting ready for a little rest but im sure a googlesearch would find something… i have to sleep a lot because of all the damage to my body. Been up a bit too long already.

Misscheetah… if you think open battle.net makes is “eaiser” to crack a game your sadly mistaken. Its funny how you’re even a “community mvp”… I feel like they give it to any one who loves to ride on the coat tail of blizzard

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It did make it easier… i wont deny that, BUT that cat is already out of the bag because the alpha was leaked. We have the code needed already in the hands of every mod group that could produce a version… blizzard knows that though.

Theres just no REASON to gatekeep it. We arent gonna chance a slap suit and having to pay rent AND a lawyer in the same month, and thus they have nothing to worry about. Them releasing open wouldnt give us anything we dont already have, except a great place to play multiplayer legitimately with people who want to use mods, and without bothering anyone who DOESNT want to.

Open battle net didn’t release source code… and they dont need to crack the game with online play they just need the offline play(singe player).

Where. Please find me the source info for that. I looked briefly but the only reference to Path of Diablo 2 and a lawsuit was speculation thread on reddit.

I am the only MVP left for Diablo and they have not made anyone green something like 8 years now. So no, not easy to get and the program no longer exists for the Diablo franchise to speak of.

I am a TS/CS MVP - which is how I got green. You don’t have to agree with the policies and systems Blizz has in place, but my role is usually to help players navigate them and explain Blizzard policies. Get games working, navigate the ticket system, answer basic questions, etc. Helping players sort of thing.

I know that.

They need TCP/IP in order to make mods others can play. Something Blizzard does not want. Or their lawyers don’t want. Whichever.

Explain to me why you “need” tcp/ip to make mods, because I can tell you they do not. Please stick to speaking on blizzard policies since that’s apparently why you got your mvp status

I really wish they would reinstate TCP/IP or an alternative option, just something to allow modded multiplayer.

It sucks for legit players that TCP/IP was removed because pirates will just hack it back in themselves while we get nothing.

I already said you don’t need it to make mods. You can do that on your PC. I said what it is needed for is group play online - as in play with others.

Blizz is not letting anyone make multiplayer mods of D2R at this point.

I pretty sure you said “They need TCP/IP to make mods others can play” did I read that wrong?!?! When do you say you don’t need it? Are we backtracking?

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Yes. I said that. I have clarified what I meant. Not backtracking. I get it, you don’t like me and want to argue.

Technically we are not allowed to mod even on our own PC, but they can’t stop us. You can mod something and play alone. What they can stop is playing with others …which is what I was talking about. Which is what TCP/IP is needed for.

They can also stop distribution of the modified software too, were someone silly enough to be public with it.

No, Shes right. Tcp/Ip IS required if they want people with a NORMAL GAME CLIENT to be able to connect. There are options, such as code injection, modifications that can be done, hacks, etc that would allow it to redirect and use the current battlenet play button to connect to the private mod server instead…but noone wants to DO that. We would all VERY much prefer they just unlock TCP/IP. Open Battlenet makes it simpler (not easy, but easiER) to create the serverside code by copying the communications between the hosting pc (open battlenet used user PCs to host multiplayer games much as tcp/ip did) to make your own version of the server hosting software. The thing that makes all this pointless…is we already have it. The leaked alpha containing tcp/IP contained everything we actually needed, the rest can be extrapolated based on the current client-side copy and wireshark. This is all a moot point… they COULD release it and we would still not do the mod, because that slap suit would be a hardship for a small mod team with no huge corporate backing. It WOULD be nice to have a mods allowed “open” server…and if they WANTED they could make the hosting of the game server-side so their precious code stays pretend secure, and still have the savegames for open on clientside so character edits work fine, because that was allowed on open. Theyd save a ton of file-space, even though theyd be saving less server budget than they would if they just gave us client hosted open bnet, but if they want it that way, as long as there are no rules (aside from obvious no criminally illegal stuff) itd be totally acceptable.

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I have no issue with you, just your statements. As a MvP I thought you would choose your words more carefully. Also what do you mean you can’t “Mod” your own P?C WTF are you talking about? You can def “Mod” your own PC and some parts allow you to even customize cooling for it without breaking warranty, which is probably what your’re talking about (no idea how we got here).

Not gonna bother responding to all you said because that’s a huge wall of text… But yes he would of been right if he worded it like you said, but he didn’t. Which is why i questioned him. Now that its been clarified we are good

Please read again. I was not talking about PC hardware/ system software mods. I was talking about game mods. While technically Blizz owns the game code and we are not supposed to modify it, they can’t stop us on our own PCs.

She wrote mod “on your own pc”. Not “mod your own pc”. Shes talking about modding the game files. While, again, every court case where a video game, software, and even most electronic devices that i can think of were modified and the company sued, the modder won. A notable example is the jailbreaking hullabaloo that happened with apple, and that resulted in a policy requirement that literally required phones to be unlocked to any accessible carrier upon request as long as they were fully paid for. Right to repair laws have been pretty consistently upheld, and modifications of both software and hardware are pretty often upheld on the side of the individual doing the modding. We are still fighting for right to repair overall, but we’ll win eventually. Companies just REALLY dont want to let us.

Blizzard can earn a lot of goodwill by announcing that theyre gonna switch the bans all to 30 day. And that those players must not use any mods on closed bnet, but can use anything on open, its just the only way for everyone to get what they want out of this game.

bro… I need you to stop being the echo of misscheatah.

Makes no sense … modders are still making mods and are trading/selling them to others to use in single player … I see it all the time … tcp/ip only allows them to play together in small groups. It is not needed to share mods. You can even create out of this world items and store them and transfer the files to others for trade or sale. So not having tcp/ip prevents nothing, except not allowing people to play together. Programs like Jamella and numerous other ones. And yes even programs for older D2LoD work. You simply create, save and xfer char file to D2R file storage … so they prevent nothing, except unified playing.

I didnt agree with her entirely… in fact if you look we disagreed significantly on the technical aspects of both of our posts. Some of this stuff is just well known and basic when it comes to modding, programming, software development, etc.

Not gonna lie I did read that one real fast, but yes I understand all of this. This was not my argument. My argument was that you don’t need tcp to MOD/Hack/Crack. and if people are moding/hacking they’re more than likely not using blizzard original game and a modded version outside of their TCP/IP. Open battle net will NOT make it easier/harder for people to make these mods or even crack the game like you said.

tcp/ip won’t … open bnet will and has in the past.