D2R has been sabotaged too much for the sake of Diablo 4
For something to be resurrected there has to be something left
D2R has been sabotaged too much for the sake of Diablo 4
For something to be resurrected there has to be something left
D2R pvp is alive and maybe even more active than lod was years ago. If you like pvp and the pursuit of perfect or near perfect items D2R is still very fun.
The mechanics of d2 are super fun and interesting with breakpoints and just how good your toon can be with top end gear.
I agree with this, and I feel it’s again, going to be what keeps D2 alive. D2:R will live on through PvP if other games can’t find the right recipe. Because D2 has it for sure. Best part of the game in my opinion hands down.
PoE is plagued by it’s free-to-play format, with a need to dish out constant change. Make it playable offline, trim it from the bloat (especially the cluster jewels), and make sure that I only have to update my builds once a year, and I’d happily pay retail price for it. As is, it’s just not a healthy game to play, and I don’t expect PoE 2 to be any healthier, though it will likely have less bloat for a few leagues, and seems more geared towards casual players.
No one except those still sipping from the koolaid is going to play some halfass expansion when an actual next gen arpg is about to drop. Esp not one from blizzard that has proven over the last 8+ years that they dont really care about the product outside of how much money it makes. They arnt gamers. They dont listen to feedback. They arnt getting a cent from me ever again.
if you want a good D2 game, boot up Project D2. Otherwise, play poe2 and actually KNOW if you like it or not. I already gave D4 more time than it deserved.
It’s meant as a solo game. The vast majority of people play ARPGs solo so it makes sense that was the focus.
All skill gems can be bought from NPCs, just not at the very start of the game. Anyway they’re changing that in PoE 2, you’ll just drop generic gems and be able to use them to craft any skill gem you want.
That will also change in PoE 2. You won’t have to socket skills on items anymore, the gems will go on a separate UI (and won’t be color coded).
That was the best part tbh. It always felt like there was more to explore in that game. But I get that it’s overwhelming for a beginner.
Why woild i want blizzard to ruin its only good game
I don’t think it was overwhelming… I think it was a ton of unfun content that offered nothing I found interesting to do. End of the day the bosses were annoying and I only ever wanted to do them once, none of the side content was fun, and the only think I did was run the same T16 map over and over till 100, and all of my gear just same from buying crap off people.
People say D2 has no endgame, but man PoE1 for me was just “run castle ruins 6,000 times.” I mean I can already do that on D2… except the gameplay is also better. PoE just feels like crap to play. None of the skills feel good to use.
That’s basically the part where PoE 2 improves the most to be fair. The devs are aware that the feel of PoE 1 was definitely a bit janky for a modern ARPG.
It won’t sell. They’d have to redesign the entire D2R engine, and they don’t want to do that because it would anger the few remaining people who enjoy it. They’d have to start adding modern mechanics, which probably starts with completely overhauling the item drop tables to not suck so bad.
I’ll take a page from one of the purists - this is a remaster. Don’t expect new content.
I started playing in 1.0 or 1.1 - not sure it used to be like that back then.
I remember playing 1.2 but probably quit soon after.
wasn’t overwhelming. It just felt hollow to me. Uninteresting. Lack of substance.
I checked patch notes from time to time to see if it might be improved enough to retry again. But never felt like it.
It would sell, it just won’t sell well enough for Blizzard. After all, those that fill the board room are looking to line their pockets. Along with the lackluster outlook on sales of an expansion, the commitment of continued support for the game would also make them bleed red ink. There’s no doubt that an expansion would create a boatload of bugs for both the game and the expansion that would need plenty of attention. And often, fixing one bug creates 20 more bugs.
ol poe2, a game that is completely designed with the possibility of breaking everything with crossbows, a game that has not been given all its attention because they are working on the new poe1 leagues which is more important, you know that crish has no participation in poe 2 because it is no longer what he loved the game is based on zoom zoom and hates hand to hand combat, jonathan will retire with poe2 because it is practically a strategy to earn money then it will disappear, the objective of poe 2 is to sell mtx packages from day one, do you think that the 3 week delay that there was was to pass the poe1 accounts to 2 lol really nobody has seen it? it is because the ea packages were not ready what are they going to sell you from day one is a top-down shooting game all the skills are projectiles or laser beams, poe2 will fail remember this message
I mean honestly most of the skills just look (visually impressive) but clunky and slow. 95% chance the end game is just going to ignore all those horribly slow movement skills and spam whatever does the most DPS with the least animation lock anyway. And just get movement from run speed and rolling around like a derp.
PoE 2 skills reminds me so much of those Grim Dawn skills you never wanted to use because the animation for the projectile was slow as hell.
Let’s be real no one is going to use any of those grenades. Melee leap attacks are going to feel awful with WASD movement half the time your’s just going to never want to use them because it’s going to either jump past where you want to be, animate too slow, or jump you into a boss one shot.
PoE 2 is trying to “slow things down.” What that really means is GG playing ranged endgame, until you die from some laser spawning out of nowhere from a corner of the map cause PoE bosses aren’t ARPG… they are bullet hell mini games.
Well taste is taste I guess. I think it has leagues more depth than any other RPG in the market, especially leagues like Delirium, Delve and Sanctum. Delirium in particular made me feel underwhelmed when I went back to other ARPGs and they simply didn’t have the same sense of urgency and difficulty. Ultimatum was great too.
That’s old testament PoE, it basically has very little to do with the current game. Almost unrecognizable, I’d say.
Spent like a week running around doing t16 juiced castle ruins + Delirium + beyond+ shrines during necropolis with a headhunters and it was just a dull slog of clicking shrines then one shotting everything before I ever even made it on screen to level 100.
Tried again this season, and ended up just burning out super fast because once you find “your” map to run, you just keep doing it. Not to mention PoE1s story was so god awful I never wanted to make alts.
My biggest issue with PoE 1 was unless it was a soul eater out of an abyss or a boss… you literally never noticed what you were fighting.
I think they should remake Diablo II Lord of Destruction from the current v1.14, then rebuild the Diablo universe off that. Let everything made after Blizzard North shutdown rot and die.
You’re probably right, and that is something that can be held against PoE 2 : no matter what you think about it, it will hardly be recognizable in a few years.
Obviously.
ANd I also speak up when people claim that d2 is da best eva.
Absolutes are always wrong.
Sounds like d3 …
Anyway, I tried the old testament of poe, didn’t care for it and later patch notes didn’t rekindle a fire that had never burned. ;-D
You like it? Hope you’ll enjoy it for many more years, and/or poe2.
Well yes, GGG is a company that really doesn’t know when to stop developing a game. For most PoE fans that’s a good thing because we play the game in a seasonal way - usually in 2 to 4 week bursts every time a new league drops because we wanna enjoy the new content, and then go back to playing other games (and the devs explicitly incentivate that behavior), and they also massively improved in things that were just bad back in the early days of PoE, but from a game preservation aspect, it’s true that PoE as it was 10 years ago is basically gone. Even the map changed.