Blade Fury Ricochet?

I think BF build is one of those builds that have the potential to be an efficient clearing build but just couldn’t make the cut because of reasons unknown.

  1. I don’t understand why there should be a wind-up delay in the first place. It just makes the skill VERY clunky. Also, the fact that if the mob that you’re targeting dies, you stop casting. This just adds to the annoyance and clunkiness.
  2. The skill is a range-type that scales with dex so it should benefit from piercing because of one reason: they’re shurikens. Ok, well make them ricochet then. Even a damage penalty per bounce would suffice for clear speed. This way, we don’t have to rely on death sentry because we technically would be using phoenix which spends corpses and defeat the purpose of both skill and weapon. In the end, this frees up skill points we can invest in claw mastery and venom and even max out fade.
  3. Blade sentinel projectile speed is just so unreliable in open combat situations. Another thing that makes this skill bad is that it uses trap count which is annoying because we still rely on death sentry. Why not make the skill stay at one spot but make the shuriken bigger so it actually serves as a defensive mechanism and additional damage?
  4. Blade shield uses weapon durability, it procs very slow, and defeats the purpose of being a ranged character in the first place. Why would you wanna get close to mobs when the skill doesn’t even deal that much damage and if you have a GG ethereal plague claw, you would just be making a big mistake? Why not make the skill just increase character defense since it’s a “shield” skill and make it spew shuriken when the character gets hit? For me, it just makes sense for the skill to be this way and if you’re thinking that adding this would just add more damage and potentially make the build too op, just remember what a Javazon is. If not just take the skill off. It’s useless anyways.
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Blade sin is fine as is, needs no changes.

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Please be constructive when you say that because it really is an incomplete build. Give me some counter arguments.

Have you played it? Blade Sentinal is one of the best PvM skills there is and it doubles as a defensive offense pvp skill. Blade Fury is capable of very high dmg with no ias cost to being frozen.

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I’ve played it for hundreds of hours with my assassin with gg gears and everything so I know. That’s why I made this post in the first place. Unless you weren’t paying attention/reading, I could care less about pvp. I’m discussing about the potential clear speed improvement with BF for just few changes. For the damage to even matter, you at least need some pretty expensive items like phoenix and high ed eth death zerker and I have this calculated already so I know. Pride stick or infinity blessed aim/might. It’s pretty expensive build to even matter.

And what I am saying is the skills are fine. You would choose Death over a claw but ya don’t realize a decent claw will out perform a non claw. Even a plain fools claw with + skills will greatly out perform any non claw.

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And yes Eth death zerker for now because ladder has not reset yet so no plague. my plague base is just waiting

Just fyi, act 3 fire merc has very high lvl enchant. Lvl 35+. If you just want damage then there is no replacement for act 2 might + pride. Reapers is good with corpse explosion. Lastly, if all you do is PvM then the best claw is probably Nats. Plague will not out do Nats claw, even if it is perfect eth with 3 skill staff mods.

Fool’s claw with skills but without +ed will not out perform a significantly high damage weapon like eth death zerker. I’ve had this calculated already. And good luck getting fools and + skills better yet with +ed

Yes it will. A 5 skill rare will be +200 damage on top of your base weapon and its further enhanced by claw mastery. E death Ba doesn’t offer any + skills, doesn’t work with claw mastery and lacking ar. Do not think Death is the best, its a poor choice for the build! Already had a 2 sin + 3 bf +3 ls fools, gave away to a friend. If you wanna try, my Sins name is Blade on ladder. I promise you will see the light.

Ok sure but good luck getting that +5 and fools. That’s a matter of single target damage discussion. My post is about how to make BF matter a little better for clearing with skill mechanic changes and even QOF with skill usage. Do not deviate from the initial discussion.

Do not tell me what to do. Your suggestions are not needed.

Lol, why are you getting mad? The moment you talked about damage, you got off topic. I did not say Blade fury has poor DPS, I just said it has a poor clearing speed. This post was never about BF damage.

Once again, blade skills are fine. Not anyones problem that you fail to understand how to use them.

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Sure I can’t tell you what to do but my suggestions do matter, lol. I created the post. Are you ok?

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It’s hard to have constructive discussions here, isn’t it?
Choices of gears aside, I agree with several points you’ve made here.

  1. Animation of BF is super annoying. The only way to avoid to stop casting after target dies I’ve found so far is to use fast-cast shortcuts. However, there is a chance that BF “mysteriously” targets no one, especially if you have lots of items on the ground. The mystery is caused by the way that BF targets the item when the item’s label overlaps with a mob you are trying to target…
  2. I like the idea of ricochet. Would be fun and unique to this skill if it ever happens.
  3. Blade sentinel’s biggest problem imo is that it has both NHD and CD (both at 1 second). This is quite redundant.
  4. Blade shield reducing durability can be seen as a balancing act. It’s never supposed to be offensive, but rather, defensive. It triggers LL and ML, applies venom and cold damage, which makes blade sins reliable in short range. But if you go all out with offensive traits (eth plague etc.), I’m okay with losing defensive measures. Of course, the ultimate claw has both eth and durability recovery, together with ed and skills on it, which is astronomically rare.
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Finally, someone who knows how to discuss properly. Thank you! I will read this…

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I think it’d be fine to let Blade Fury pierce, unlike barbs or amazons assassins don’t get any pierce from skills so you’d need to sacrifice your belt and/or helm slot for Razortail and Wisdom, or you’d need to use Warshrike which would use up your very important weapon slot. All of these are big tradeoffs, especially the helmet and weapon slots.

I think it’d also be good to give Blade Fury the targeting treatment that Inferno and Arctic Blast got in 2.4. That way you don’t get constantly interrupted if your main target dies and you can continue to channel BF.

Inferno

  • Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time
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Keep your constructive suggestions coming guys. Really appreciate it!

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The ricochet part would be awsome. A chance to jump between monsters in a certain distance. Both chance and distance would scale up with level, caping out somewhere.

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