It’s no secret that the Class Sets vary in power. Some are quite strong and even useful(Tal Rasha being the prime example here) while some are just plain weak(M’avina, in my opinion, is the winner here). Feel free to list your build(s) for the various Class Sets. Mine are below.
Aldur
Build: Fire Elemental
The weapon is trash for Shapeshifting. Even with the advent of 2.4 permitting upgrading to Elite, the lack of %Enhanced Damage really, really hurts it. Yet despite lacking FCR, the 3 Sockets in the Weapon combined with the 3 Sockets in the Armor(Helm(2) + Chest(1)) allow for a solid 30% Fire Damage and -30% Enemy Fire Resistance with 6 x 5/5 Fire Facets(pricey to get but it makes the build). Combined with a Phoenix Monarch, Magefists and other gear will yield a solid and capable B-Tier Fire Elemental Druid.
M'avina
Build: Frostmaiden
This set literally pigeonholes you into rolling Frostmaiden, and a poor one at that since you can’t obtain 100% Pierce or as strong of %Cold/-Enemy Cold Resistance as Ice + Nightwing pairing can achieve. Yet despite that limitation, her Bow is still capable from a Physical damage standpoint, permitting use of Magic Arrow to help deal with Cold Immunes. If there is a silver lining is that M’avina should be relatively cheap to get. The 3 x 5/5 Cold Facets and other gear are another matter entirely. I rate this at C-Tier, maybe low B-Tier. 100% Pierce would easily slot it in B-Tier but updating Class Sets, AFAIK, isn’t in the future plans.
Griswold
Build: Fist of Heavens Zealot
Griswold set is one of the few to have flexibility in what skills you can utilize. Yet I find the best build for this Set happens to be a Hybrid: Zealot + FoH. Main Aura is Fanaticism while your Merc supplies Might + Conviction. Fanaticism buffs %Damage + Attack Speed(permitting both of you to hit max APS, even on a Colossus Voulge), Might buffs Physical Damage and Conviction lowers Enemy Defense and buffs Lightning Damage on FoH. What you socket into the Weapon, Helm, Chest and Shield is entirely up to you. 100% Deadly Strike, 100% Crushing Blow or even 100% Open Wounds is certainly possible here. 50% Physical Resistance is also possible, but that would be insanely expensive. Overall, this build is easily A-Tier since it can handle just about every enemy in the game.
Trang-Oul
Build: Poison Nova + Revives
Trang-Oul might be one of the most underrated Sets in Diablo 2. This set is tailored made for Poison Nova supported by an Army of Revives. It’s signature Unique Weapon in Death Web may cost you an Arm and a Leg(pun intended) but the Wand + 5/5 Facets in the Set can yield up to -95 Enemy Poison Resistance and that is BEFORE Lower Resist Curse!! Meaning every enemy in the game under the effects of your curse will take amplified Poison Damage. It also gives Fire Ball, Meteor and Fire Wall as OSkills, the latter of which is awesome against Bosses.
Offensively this Set is pretty solid but defensively, it’s pretty strong too. It comes with 25% Physical Resistance, one of three Sets to do so. It is the only set that “transforms” your character. While the FCR suffers from the Transformation, it allows you to walk as fast as you run, yielding you insane mobility without your Defense Rating or Block Chance taking a massive hit. Easily an A-Tier Set, bordering on S-Tier since it can literally handle anything in the game.
Immortal King
Build: Concentrate Barbarian
In the past I would recommend Whirlwind with this Set because it could hit 4-Frames with a couple IAS Jewels in the Weapon. Ever since 2.43 royally screwed over 2-H setups, Immortal King has seen better days. Despite that setback, it is still a very solid Set and one that can Tank like no other via its Concentrate skill and built-in 20% Physical Resistance. With all the Elemental and even Magic Damage on the Weapon, this Set can destroy just about anything thrown at it. Solid B-Tier or low A-Tier as I see it.
Natalya
Build: Tiger + Cobra Sin
Natalya Set is my personal favorite and is much more balanced than that piece of $HIT Mosaic we all know. Natalya is another Set that doesn’t push you in any one direction, but I feel that its best served with a Martial Arts build as opposed to Traps. Given that charges will not stay indefinitely as you use Finishing moves, it means you have to fight differently than you would with Mosaic. Pair its Claw with Plague and roll with a Physical/Poison hybrid with Life/Mana sustain in Cobra Strike. The Set comes with 30% Physical Resistance, the most of the 7 Sets. Yet despite that, it has the lowest Resistance of the 7 and one of the lowest Defense(if not the lowest), so you’ll be getting hit quite a bit without shrewd use of Cloak of Shadows and taking foes down quickly. High C-Tier, if not low B-Tier.
Tal Rasha
Build: Hydra + Orb
Last but certainly not least is Tal Rasha, arguably the best Set in the game. It’s tailored made for Magic Finding and the best way to ensure the most MF opportunities requires going in a Hybrid setup. Fireball/Orb works but I truly like Hydra a lot. Allows you to summon them and then run away as it pelts the enemy and does wonders on Bosses(although Fire Wall is very strong too). Overall, it’s an A-Tier Set due to its flexibility(any of the 3 Trees are valid here) with its MF being second to none.
PS: I challenge a group of 7 to walk the game with each of the Class Sets represented. Build you choose is entirely up to the player but it’d certainly be interesting to see a Hell Walk with the 7 Class Sets.