The moment is here, I am getting dangerously close to making my first infinity ever.
It’s probably the only one I will ever make, so I need a bit of help.
I need the base to be good, but also low enough requirements I could decide to self wield it instead of put it on my merc. I don’t expect to ever make another one of these, so this one needs to be able to serve all purposes,
What do you guys suggest?
As far as keeping str/dex requirements low to keep it as caster/vita/ES friendly as possible:
4 socket non eth Mancatcher, 132 str/134 dex, 67 avg dmg, fastest attacking elite spear. (-20)
4 socket non eth Thresher, 152 str/118 dex, 76.5 avg dmg, fastest attacking elite polearm. (-10)
You could hunt for a superior +15% damage one if you don’t mind paying exorbitant prices to repair it.
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Been discussed before if memory serves but the general premise is to use Mancatchers(Ethereal if you can help it. Whether they are or not doesn’t make much difference outside of Stat points). Anyways, Mancatchers are ideal for the attack speed. Since Infinity’s biggest attribute is that Crushing Blow, applying it more often trumps a slower attack that yields greater physical damage. It’s stats aren’t that bad either with 122 Strength and 124 Dexterity. The Dexterity may be a bit off-putting given that you’re not using a Shield(and Max Block on Shields would be quite high for a Sorceress). Yet that Dexterity investment is off-set by the fact that you save points on Strength(way lower than a Monarch). If you opt to not self-wield, the Mercenary benefits quite a bit.
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I’d suggest an eth Scythe and forget about merc damage.
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Thanks for the suggestions! leaning toward mancatcher for all purpose use.
Hahah, I can’t tell if this is a troll post. This is a great idea and a terrible one simultaneously.
If you didn’t want an all rounder infinity, and instead just wanted to wield with a Sorceress, then using a normal spear/polearm is actually a smart move, as it vastly reduces the stat points you need to use it which could be otherwise dumped into vitality or energy for ES… Since you’re not attacking with it, weapon damage is useless, so all you need is the polearm/spear with low requirements, which essentially becomes a staff without any staff mods.
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For what you want, you will need two different bases. Eth scythe for self wilding. Eth Sup 15ed mancatcher for merc.
If you self-wield and don’t get close to -55 lightning res you will be making another one sooner or later. Not to mention once using the self-wield Nova sorc the runes will come faster with more monsters killed over time. So it is likely you’ll be in a position to build another sooner than you think.
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Correct me if I’m wrong
The vast majority of monsters the merc is going to attack are regular monsters, and the sorc is going to use Static Field (SF) on bosses, these two facts appear to make CB both a hindrance when attacking regular monsters and useless on bosses. High damage weapons knock down a regular monster’s life faster than CB and SF on an uber sorc removes half a bosses life almost instantly, making CB on the merc useless. Not to mention that by the time a sorc is usually ready to use Infinity, she doesn’t need damage help from the merc.
If Infinity is being used on a summoner build, then the highest merc damage possible would seem to be king due to the -83% defence from Infinity, plus adding the potential 250% ED from the Might aura and the double damage from Amplified Damage curse. In this case we are comparing a merc that 1 hits most regular monsters to a merc that needs 2-3 hits for most regular monsters.
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as a sorc? Then the base could still be eth since you won’t swing, and thus have lower requirements. Or as a spearzon, then it absolutely has to be non-eth?!! If both are an option → non-eth.
As an all around weapon I’d suggest an elite or normal spear, so a spearzon can wield it. And then of course non-eth.
Next question you need to answer for yourself: If it’s potentially for merc, spearzon and sorc, then as a sorc, you’ll waste a boatload of attribute points. You won’t benefit from all the points into dexterity since you’re not wielding a shield and thus can’t block. And the heftiest strength investment for a sorc usually is … the shield with 156 points.
So if sorc self-wield is a REAL option, consider a normal weapon after all. If your merc wields it, he will do only a laughable amount of damage - but you’re the one who’s supposed to be the damage dealer anyway.
As a spearzon, the (physical) damage doesn’t matter that much (yes, you will leech less), since your main damage output will be Lightning Strike and CHarged Strike using a sunder. If you’re not using Sunder, then the physical damage will be a factor after all and you should lean towards an elite spear.
So my suggestion is to evaluate if you will self-wield on a sorc, a spearie or both. And then weigh the pain points.
I’d advice against it. Threshers are Polearms so that rules out Spearzons. Unless you rule them out yourself. And if you do that, then you should go eth for attribute point saving and can consider polearms again.
It’s not. And they have a point. That would save the sorc a sh1tload of attribute points. And as a merc he’s not expected to really kill things anyway.
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been there
made one that both my sorc and my merc could use
wasted runes basically
donate it to a random after i got a proper one
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It depends. Any build that uses Infinity on the merc is probably going to be doing so much damage, without worrying about immunes, that the merc is just a stat stick at that point. Most are probably Sorcs or using Enigma too, so you dont even have to worry about the merc leeching, since you can just TP him away from monsters.
The one exception is CE Nec, since the merc needs to actually generate corpses to use.
Disclaimer: I’m entirely clueless about necros. Never made it out of act 1 normal with one.
Why would you put infinity on a CE N merc? I just looked up the maxroll guide (yes, they are faulty at times, I know) and they suggest eBotD for all three subtypes.
CE is half fire, so the conviction would obviously help with that - but would that be considered BiS for the merc?
I just checked the Maxroll and it lists Infinity as an option for merc gear
eBotD would be the best direct damage, so you get your first corpse faster, but Infinity is an option if you want to focus more on the Fire damage after you get things going. Not sure if that’s a C-tier approach to Necro, but its an approach someone might take.
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Infinity removes 83% of monsters defence - combine that with Might for the merc and Amp for both merc and CE. 
i keep forgetting about that … rolleyes

I was thinking about it in between the last time I was on my phone and now… you’re absolutely onto something there.
Few things will live long enough for him to strike more than once or twice anyways. Very interesting.
What was wrong with it? How was it a waste?
And most importantly, what is a “proper” infinity?
for a merc: elite sup eth polearm/spear (mancatcher or giant thresher) - (although sup and eth don’t matter that much tbh - exception: CE N)
for sorc: normal (eth for style points and lower reqs) polearm/spear (scythe or trident)
for ama: non-eth matriarchal spear with +3 spear skills; sup increases ED slightly (won’t matter) and simultaniously increase repair cost by a boatload (doesn’t matter if you use cube to repair))
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