Ber Damage Reduction Should Be Increased for Item Diversity

If Ber provided somewhere around 12-15% Damage reduction vs. 8, it would open up item slots for different options, particularly in PVP.

For Example

15 COA + 12 ber + 12 Ber +
+12 (Ber) From Enigma or Chains of Honor = 51 DR
= Replace Vergungos

Or

15 COA + 12 (Ber) + (free socket) +
+12 (Ber) From Enigma or Chains of Honor +
+11-15 Verdungos = Max DR AND ( Free socket in COA )



35 Stormshield + 12 (Ber) = 47 / 35 Stormshield + 15 = 50
or
35 Stormshield + 12 (Ber) from enigma or COH = 47

= Near Max / Max DR to free up Helmet and Belt for other choices



Jewelers Monarch of Deflection

+15 (Ber) +15 (Ber) +15 (Ber) = 45 DR +Cham = Max Block, Near Max DR, and Cannot Be Frozen



35 Stormshield + Atypical Helmet Such as Viel of Steel with +15 (Ber)



Another whole lotta why… please ask blizz to fix real pressing issues first like QoL stuff, lobby improvements, buff trash items ans spells, etc

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I have already suggested skill and item buffs. As to why buff Ber? To allow for item slot diversification by reducing the number of slots required for max damage reduction.

But why does it need to be easier? Like what problem is it solving?

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Its fine the way it is

2 Likes

Its not about making things easier, but rather about opening up slots for some of the many existing items that get no use because, despite being interesting in their own right, they are unable to meet the most important needs provided by only a small handful of items that take up all of the slots, and by doing so, bringing some flavor to the game, rather than using the same gear set-ups on every character.

That’s what I meant by making it easier. You said make it easier to reach max Dr with fewer slots. I just don’t find that maxing damage reduction is limiting build diversity.

Why does Ber need to become even more valuable and hold and even stronger vicegrip on the in game economy?

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The “game” is easy enough without Ber, without OP items. Without Anni, without Torch.

The question is why? Why do this?

What’s next? Increased the drop rate of Ber?

I’m betting I’m the only one (aside from classic players) that sees where I’m going with this.

:smile:

(I never could get into PVP in this game… It is just too gear based. And honestly, too easy to cheat.)

:olive:

This seems a pvp request specifically, so they won’t care.

Maybe they have a pvp patch brewing to rival patch 1.10! Ya never know…

He didn’t understand the concept of not being able to have everything in 1 gearset.

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No

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Hell no remember there are no air conditioners in Hell its a tough place.

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It already is easy to get max damage reduction, the only difference is that without greater DR ber rune you have to use the same set up on every character because otherwise youre using comparatively weaker items.

If cost is a gauge, then utilizing bers with higher DR would make it more costly/harder because then instead of using say, a cheap verdungo, and stormshield, you can use stormshield with a ber rune in it ( that costs more in alot of cases).

Most items that could be alternatives, even combined with Max DR from upped bers, would not fully compare to the main cookie-cutter set ups, but the point is to have some different options instead of being relegated into using boring cookie-cutter gear that requires no thought to select.

For example,

Vampire gaze does not offer much beyond DR vs. a cookie-cutter COA with similar DR potential (more than Vamp Gaze), +all res and + to skills

Mosers Blessed Circle does not offer much in comparison vs. Stormshield, if socketing with Ber Runes for DR. It provides less /similar in all stats, but 2 additional mediocre resistances ( at the expense of higher individual (cold) resist.

However, these could be utilized as effective alternatives if you could gain increased DR via ber runes. Both primarily for graphical alternatives.

Upped Ber Shaftstop / Leviathan could bring a player to near max DR, opening the slot for a high resistance shield, vs using high resistance chains of honor body armor with stormshield, despite shaftstop / leviathan not comparing in other stats to all that chains of honor provides. To finalize the remaining DR you could utilize any number of helmets, with DR already built in, such as shako (cookie-cutter) or rockstopper, or ber’d alternatives.


with upped 15dr bers

Cookie cutter - Chain of hour ( 65 all res 15DR ) + Crown of ages ( 20-30 all res 30DR ) = 85 to 95 all res + 3 skills, 50 (Max) DR

Non Cookie Cutter Alternative - Ber Leviathan (35-40DR) + Sanctuary Shield (50-70 All Res) + Ber Veil of Steel (15 DR / 50 all res ) = 50 (max) DR, 100-120 all res, + No Skills

Comparative DR, Comparative Res , Sacrificed + skills, changed graphical appearance ( also note, cookie cutter option still has slot for a shield not designated )


Greater DR Ber could even open up the usefullness of Rares, such as

Rare Armor with
24 FHR
60 Life
High Defense
Eth Repair or Resistance
2os
30% Damage Reduce (Ber Ber )

I think it would be easier to adjust pvp damage or add native damage reduction to medium and heavy armor.

“please buff enigma”

please don’t

I feel pvp damage should be adjusted ( from 0.17% players damage to 0.02% ) but to provide momentarily longer duels. However, even if pvp damage were adjusted, the current top select items would remain the top select, without alternative comparable options.

I like the idea of adding native damage reduction to armor. It would assist in item choice diversity. However, assuming the damage reduction would not be significant, and that this small bonus would increase by armor weight, this will still be limiting as few use medium / heavy armor. For instance, I have 8 Barbarians and only 2 wear medium / heavy armor.

I think that in many cases, enigma gaining an extra 7% DR would have zero impact, considering many use 1-2 Ber COA, Enigma, and Verdungo, or Stormshield and COA or Verdungo: The damage reduction on enigma becomes a left over, or filler ( and in case of filling out the last few DR points, the extra DR wont make a difference)

Unfortunately, enigmas top spot is due to the teleport, which, very sadly, is not yet found on any alternative spots such as boots, gloves, helmet, belt, amulet.

Id happily accept Enigma gaining more DR if it meant that many other item choices become functional alternatives.

You don’t need to have max DR on every build.

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