Well barb could benefit from a multitude of buff that wouldn’t be targeted to barb especially but rather attack/melee builds
overarching change to all attack skills from all class
attack skills now gain flat damage per skill level based on the nature of the skill
this for the barb makes skills on primal helm, combat gc, rare weapon affix and overall investing in skills more interesting
it also opens up weapon itemization diversity with stuff like Silence becoming interesting from its +2 skill
Knockback now generates an aoe cone
this makes bash always splash damage
stamina
pure physical attack skills now cost stamina Instead of mana
attack skills that have other damage types also cost mana as well as stamina
now add a damage modifier based on your remaining stamina([stamina remaining/100]*[[100-clvl]/2]= dmg inc %
buff disabled when stamina potion is active
this change particularly buff increase stamina skill
MASTERIES
I think a better solution would just be weapon masteries that aren’t tied to any weapon type or play style
But rather just be a huge passive stat+ Small drawback
For example:
- crushing mastery: + to crushing blow - to attack speed
- precision mastery: + to deadly strike , - weapon range
- range mastery: +pierce, - to attack rating
- slashing mastery: + chance of open wound, + open wound damage, - hit damage%
This kind of system works for every weapon type and playstyle
Same goes for iron skin and natural resistance but half current value half new. Natural resist still gives resistance and iron skin still gives defence but to a lesser value
Natural resist aims resistance values on gear
Iron skin aims defensive values
So if you have 30pts in iron skin and natural resist and use a coa, it’ll boost its defensive stats by 30% and resist stats by 30% as well. Making it go from 30resist to 39 and 15dr to 18*
increase speed
this skill now also affect attack speed
grim ward
doesn’t require corpse anymore
costs a % of your life to cast
flee is swapped with taunt
now works on bosses for a lesser value
war cry
damage from synergies is concentrated in 2 skills. Howl and taunt are now 10%
battle cry now increases the radius of war cry by 2 per skill point
leap attack
- flat damage per str attribute
the stronger you are the more muscle mass the more weigth you have on landing