Seems a reasonable shout to me. Like i say, end game stays the same, but it would be nice for levelling. You could argue that you can now have Grief Axe and Lawbringer, if thats what you want - but thats not breaking anything either.
Unless you can melee damage with it - i would suggest concentration has that covered already. Unless it retained shield block and defence when running? Now that could be of real benefit and would be points worthy.
We should - and we should start with Scourges being able to have 6 sockets for BOTD, and to be able to have a Lawbringer. Maces are awful as it stands.
I think we should start with low to midlvl runewords that are currently locked to a few item types and afterwards look at endgame items. I would prefer to see them update some elite unique weapons and adjust the runeword bases accordingly. But first change the masteries, so the pressure to adjust bases isn’t as high.
I don’t have too much of an issue with condensing the Mastery skills into those categories. However, I feel the separation of each weapon choice bonus pretty much reinforces the old system better. It is a conundrum, because 3 makes it easier for progression in a post-synergy world than 6, but having those specific bonuses feels more like a specialization distinction and is very similar to how D3 handled some skills. Might not resonate with D2 players that dislike the oversimplification.
In the end, I’d be fine with it. What type of Cleave are you thinking of, ie like how is the graphics engine going to render that? Slam ground effect could simply use the aoe splash effect that leap attack now uses.
I do agree mysteries are a weird one. I deliberately hold off or throw them into a mastery for whatever I have available at the time.
Combining them into smaller categories would help that. Could also make mastery skill points maybe fluid, can move points assigned to masteries every level, would allow a lot more versatility and still maintain some limitations, by the time you are leveling slow enough changing sucks you will probably have the weapon you like. Otherwise reset token works like normal.
Dunno but do agree they are dead skills otherwise.
Just something to keep in mind, AFAIK D2/D2R is hardcoded to require all 7 classes to have the same amount of skills (i.e. 30 total), removing skills would probably be a lot of work.