Barb/Amazon Changes

Critical Strike Change

I forget if it stacks with Crushing Blow; but if it doesn’t make it stack. Additionally, Critical Strikes will auto-hit. Meaning a critical strike rolls before Attack Rating and if successful is an auto-hit for double damage. Kind of a D&D thing; but would be a huge boost for Zon/Barb.

Amazon

Magic Arrow

Converts magic damage as normal
+1-5 Magic Damage at Level 1
+50-120 Magic Damage at Level 20

Synergy
+10% Damage per point Guided Arrow

Guided Arrow

+2% Magic Damage from Magic Arrow per level

Strafe

+2% Magic Damage from Magic Arrow per Level

Impale

Deals damage in a line now.

Level 1:
Chance Bleeding: 5%
Bleeding Damage: 50 over 10 seconds.
Reach: +1 (from weapon reach)

Level 20:
Chance Bleeding: 45%
Bleeding Damage: 800 over 10 seconds.
Reach: +20 (from weapon reach)

Synergies
Fend: +10% Bleeding Damage

Fend:
Increase area of effect.
Level 1:
Chance of Bleeding: 10%
Bleeding Damage: 800 over 10 seconds.

Synergies:
Impale +10 Damage (physical damage)

Barbarian

Whirlwind
Level 1:
Damage: -50%
Area Damage: -50%

Level 20:
Damage: +75%
Area Damage: +50%

Synergies:
Leap: +3% Damage per level
Leap Attack: +3% Area Damage per level
Berserk: +1% Magic Damage

Whirlwind Change: Basically, whirlwind will do damage twice. Once as single target, and once to all monsters within the weapon’s reach as area damage. Giving it both AoE and single target. Against one target, it would still roll for damage twice.

Berserk

Level 1:
Defense: -75%

Level 20:
Defense: -55%

Synergies:
Concentrate +1% Defense per level
Frenzy +1% Physical Damage per level

Frenzy

Synergies
Berserk: +2% Magic Damage per level

Grim Ward

Chance when using find item or find potion to create a ward that demoralizes enemy.

Same effect; but doesn’t cause flee and happens with find potion/item.

Thanks,
Floopay

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Some of these show something the game really needs

Attack skills, melee and range, need flat damage that increases with skill level

Reducing the immense important of the weapon and opening up a wider variety of items

Your first sentence and you don’t even know how an affix in the game works, then, like sekscalibure, you go on suggesting changes on a character you literally have no experience and skill using.

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These changes have been disapproved.

Err… what? Critical Strike and Crushing Blow are two completely different things, and don’t make any sense to stack.

Maybe you meant Critical Strike and Deadly Strike? Those are the two abilities that have the same effect of double damage. They already stack.

Against making crits auto-hit. Not only is it not needed (both Critical Strike and Deadly Strike are commonly used, they have no power issues), but it also sounds like an incredible pain in the butt to program, and I’d much rather the devs spend that time on other more needy parts of the game.

After that first paragraph I can’t help but conclude you don’t know enough for the rest of the post to be worth reading.

I was just saying I dont know if they can happen at once. I know critical strike and deadly strike cant happen simultaneously for added damage, but I don’t know how critical strike interacts with crushing blow.

More attack for all barb builds, with a rollback to the whirlwind golden era. Can rebalance WW from there after 1 ladder season - if it happens to be OP for 1 ladder, that seems ok to me.