Need some clarification on the interpretation of the wiki copy/paste at the bottom of the post… the way I read and interpret it is after the 4/8 frame free hit checks, the 12 or 14 frame on 1 and 2 handed weapons starts its looks based on weap speed. So follow my knuckle dragger math here…If its running at 25fps then holding a ww longer than .5secs would start the weap speed check
(4 frame+8frame is the 2 free checks and the next check is 12 frame for weap speed so 4+8+12=24)
or 2 handed:
4+8+14=26
So if you don’t stop ww before .5 - .96 seconds (1 handed) or .5 -1.04 seconds (2 handed), the game is applying the weapon speed to the ww attack.
Hopefully you guys can tell me how bad this math is, but here comes the main question…
IF the math works out this way…
1 handed:
4+8+12+10+8+6 = 48 frames/25fps = 1.92 (so anything greater than 1.92 seconds ww is 4frame hit check)
2 handed:
4+8+14+12+10 +8+6 = 62/25fps = 2.48 (so anything greater than 2.48 seconds ww is 4 frame hit check)
The way it reads below in the copy/paste from wiki seems like the hit checks are coming in faster on both 1 handed and 2 handed once you’ve been whirlwinding past the first 2 free checks and remaining time in my calcs above so you’re at a continuous hit check at the 4 frame check (25fps/4 = 6.25 attacks per second) utilizing weapon ias as long as you are hitting the 1 or 2 handed max weapon ias break point
Wouldn’t this mean that as long as you hit max weapon ias breakpoint for 1 or 2 handed weap that it actually benefits to ww long enough to hit the 4 frame hit check and keep it there??? Or is this even possible since whenever I try to keep a continuous ww going I still see a pause or stop at somepoint based on where on the screen I clicked or changing direction which would appear to start the entire hit check process over hence the reason for people trying to keep it to the first 2 free checks or (triangle of death)???
WIKI COPY PASTE
Whirlwind is affected by weapon speed. After clicking to start the Whirlwind attack, the game checks for a hit on a target in range at the 4th and 8th animation frames (recall that the game runs at 25 frames per second). After the first two “free” hit-checks, the frames elapsed in-between subsequent hit-checks will depend on the weapon speed. Increased attack speed from items outside of the weapon does not affect Whirlwind; only the speed of the weapon itself counts.
The dependence on weapon speed is obtained by subtracting the weapon’s increased attack speed (IAS) to its base weapon speed and checking where the number obtained fits in the table:
-
[One-handed] weapons
- Breakpoints: 15, 10, -10, -34.
- Number of frames in-between hit-checks after frame 8: 12, 10, 8, 6, 4
-
[Two-handed] weapons
- Breakpoints: 15, 0, -10, -30, -60.
- Number of frames in-between hit-checks after frame 8: 14, 12, 10, 8, 6, 4