The barbs already did no damage at all. None.
At least they already had zerk skill versus immunes. But now, they even take a HUGE pile of physical damage in addition if they wear this new charm.
For a melee class, that is HUGE. As if the ranged classes would care so much about some -res lol.
Rest in piece. Not only was the barb not buffed in 2.5, it was actually weakened now immensely. Bye bye barbarian.
I don’t get your reasoning…now my ww barb’s merc can wear Pride instead of eth Reaper.
25% extra phys dmg taken is peanuts…compared with the huge damage boost from Pride.
a) you need Pride first
b) physical immunes were NEVER an issue for the WW barb. Reaper was never required for it.
c) Reaper also reduces physical resistance which equals damage buff
Valid in p1…but in p5+ games decrepify it really makes the difference…
The barb already starts to struggle in p7 games even with a full stash of maxdmg/ar charms.
No…it’s the trade off for using these charms.
You reduce enemy resistance to the particular element but at the price of your own resistance to that element going down.
First of all, this is what I am preparing to do…
Second, bellow you will find a quote from the patch notes:
There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.
Reaper = more damage for your barb than pride.
You gain 0 damage with that charm against non phys immune mobs but you take 25% more damage. It’s a lose/lose situation.
I think you are actually right…Mea Culpa.
My reasoning was that it will lower the resistances of all monsters, not only immunes.
In this case decrepify is still a must to compensate the extra damage you receive.
So basically now decrepify will half the already lowered phys resistance from the charm.
We shall test it ingame.