I believe there is a fundamental mismanagement of all of these issues and balance changes that are being addressed.
This reminds me of the most exciting time period I had on this game doing Cows on the PTR as a dragondin and as an Auradin. There was an outcry that it was too OP and changed too much…..so we never pushed those changes through and we just instead watched the game slowly die and dwindle.
This DLC revived so much of the playerbase, and changes like the dragondin changes that made it capable of clearing in P8
One, the player base can inform you of a problem but they cannot tell you how to fix said problem. There really is only one way to do that……you have to be smart.
I’m not taking the time to write this to say someone is or isn’t smart but rather the classic way the company is behaving with balance changes….the same way that sooo many companies are behaving and losing players, is fundamentally flawed at it’s core.
Look the end goal is more money, how do we get more money…..we create fun, we create a repetitive fun experience that keeps the player itching for more and wanting to support future expansions or get their friends to buy the game. This is the classic loop and the only one that really matters.
If you own a restaurant and you serve people all day and night and they do not come back, that is the only sign you will have that your food sucks. Unfortunately that sign and symptom comes too late. The exact same thing happens with video games.
Who am I to be listened to? Just a random person who loves the game and would like to see it succeed.
First you need to consider the classic gameplay loop, do not rely on streamers to explain what is needed, do not rely on classic intellect, but rather design itself.
The majority of players are over 30, some fathers, they have lives, they are not 10 years old anymore and a lot of them have jobs/families. The grind to 99 was never fun before but for a lot of people this season it was, it was fun because the content was possible to do and accessable on a single class that did not need the most broken hard to find 200k FG gear.
In order to clear P1 or P3 content in this game in every zone it should require you to have 1-2 HRs of gear, not 40-100. And P8 should be 5-10 HRs. Does this make sense? The warlock allowed this to happen. Clearing faster should be a consequence of optimizing charms to find the best gear and clear P8 with ease. Hitting 99 without the ability to clear p8, doesn’t feel remotely good….and therefore not fun.
You need to focus on what makes the repetative loop of the game fun.
Echoing strikes is a spell that scales on FCR, the life steal aspect is the bug….and most importantly it’s a wicked fun bug that should stay. The durability makes sense. It should not use durability nor should it use AR……..it’s a SPELL, it scales on CAST RATE…….
If the demon amp damage was the only nerf to warlock it would already be significantly less fun. The problem is the demon makes it capable to do all content and no investment……you need to release and make mercs this strong and be an investment to apply amp damage with an aura or something.
Dragondin needs to be able to clear P8 it’s a massive gear investment, the fun shouldn’t just end in lobbies over 3 people.
Waking into hell as a fire sorc and not being able to kill the most basic enemy in the blood moor is one of the dumbest aspects of this game especially when you have to commit to the fire tree as a fireball sorc, you can just put 20 points into lightning. This is the basic stuff that is just not fun and makes you feel like you wasted your time and cannot enjoy the content of the game.
You need to make a charm only inventory……. the basic loop of this game and all RPGs is broken by charms. Get stronger to kill more to loot more ………is replaced with ……get stronger to kill more to loot less and take more time to loot…………this defeats the entire purpose of a looting aRPG. I don’t want to play inventory management….. I want to kill enemies and find items and level up and play the game. CHARM ONLY INVENTORY for charms. Stop punishing me for finding charms or getting stronger.
There are just so many problems that are happening at a core level that need to be addressed. The game needs to be centered around maintaining fun and playability to increase player size and keep people playing the game.
Increase chronicle rewards and fix the physical damage jewel flat dmg %dmg bug.
Increase chronicle rewards is super simple.
Step 1: Find 10 shakos
Step 2: Unlock a Golden Shako Skin
The number can be different for different uniques. Maybe tyraels needs to be find 3.
Also make super rare uniques viable again.
Make grandfather better than grief (not astronomically but just barely)
Make tyraels just barely better than enigma. Enigma is fun…. do not remove fun.
Make Tyrael’s +3 skills and +1 teleport and 100 flat MF with an additional 50 to str and 20 all attributes. Make people super excited to find that RARE AF armor.
It should be the best thing in the game ……….not the worst.
Make bowazonos fun again….. make it so that magic arrow gets 1 extra arrow every 5 levels into the skill.
Make it so that Ice arrow gets an extra arrow every 8-10 levels……….these are simply changes that really make the build sooo much more fun. Better QOL.
You need to approach the game in this direction…………I’m not saying nerfs are not warranted I’m saying the way the nerfs are done a) do not make any sense and go against fun and b) they do not focus on the experience of the player. The classic loop of the game & and the desire to better gear/better thyself.
Please do not let this game keep on dying for no reason. Please be aggressive add some QOL and fun things back into the game! Stop focusing on removing the first build that was fast enough to clear P8 and find gear for a father with a job.
Make frost nova viable………. make 30 other builds A tier…….. make every character have an S tier build minimum 1 but really 1 S tier in each skill tree!
The more builds to try the longer time to enjoy the game!
The more skins to achieve in chronicle, the more time enjoying the game!
More to earn = fun = more to do = more friends to buy the game.