Ever since I got the game, I’ve noticed something strange about the graphics on my PS5, namely how the background (ie: anything that’s not my own char, automap, fixed UI elements) scrolls. It made me feel tired / having a slight headache after some hours of gameplay.
Discussing this in another thread, I ruled out TV post-processing (especially seeing as my own character looks fine and the issue is visible no matter if running performance or quality, plus other games look and feel just fine with the same settings). Moreover, I had the idea of recording gameplay with my phone, both regular and slo-mo videos, which clearly highlighted the issue at hand - to me it looks like the background tracks the user moving through the world, but moves 3 pixels to the front and then one to the back, instead of just moving 2 pixels to the front. This produces the subtle jitter effect that makes it look blurry and makes text labels unreadable if you’re moving fast through the world.
Apparently I can’t post links and I can’t embed videos, but I can DM them to whoever’s interested.
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Same On PS4, very blurred background.
(You can upload video to YouTube and add link)
Whenever I try to add links, the UI says I can’t…
I tried to repeat this on PS4 PRO and I think this effect is due to the low FPS.
The background changes too abruptly and the eyes do not perceive it correctly and it looks like a motion blur effect.
FPS compare D2R and D3RoS: YouTube
And in slow motion I saw that background elements are duplicated when moving. But this does not happen with the main character. It seems that the background and the hero are rendered at different rates.
Change playback rate to 0.25 at time 01:00
Yup, seems very similar to what I see: D2 Resurrected FPS issue - YouTube
(hah, apparently YT links are allowed)
I don’t have rollbacks as see in your video with 0.25 playback rate.
- Try select a game mode on TV (this disable video post-precessing);
- Try offline mode (maybe this rollbacks is synchronization with server);
I’ll double check the TV settings, but I’m pretty sure I have all post processing disabled (I never liked the fake smoothing it provided). I highly doubt any kind of processing would do that, since I’d see it in other games as well.
And that video is from offline mode, but if I understood online mode correctly it shouldn’t cause this anyway (maybe player jumping around, but not this).
Post processing is mathematical algorithm it work fine for one content and buggy with other.
Agreed, I think this error is due to post-processing. TV increase frame rate and insert custom frames and this frame you see as rollbacks.
I am very much aware, but we’re still talking about moving images.
Either way, I went around and played with my TV settings, to validate. I’m not using game mode normally, so I looked at all image settings that were not related to color - no change.
I then changed the mode to Game and… I did notice a change to the better. Apparently the TV does do something different in Game mode, which is not configurable through normal settings. Even with this improvement, I don’t think the issue is resolved.
Here’s a video with Game Mode ON: https://youtu.be/pKHn30hZesY
These should actually improve the look, especially with a low-ish FPS, unless it’s terribly wrong (and if it were, you’d see issues with regular TV content, but you don’t. smoothing feels unnatural, but it’s not graphically wrong).
I’ll try to fire up D3 later today and do some comparisons.
Yes. In a game mode TV display frame as is without any delay and correction (best for games).
Same on PS4. I think issue is game engine. Engine double background and this make blur effect.
Issue is: https:||yadi.sk|i|FOsuf6yMTKtzkg
(replace “|” with “\”)
From my perspective it’s definitely a game issue. Before this I played Shadow of the Tomb Raider and God of War (2018) on the same hardware (PS5 + LG OLED) and did not notice any issues.
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