Now that we’ve finally had a chance to play the assassin a bit I was wonder if we could see some small QoL tweaks to the class:
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Can we get a counter on the active skill, for “charge up” skills, to show how many charges are currently stacked for that specific skill
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Increasing the size of the charge orbs would also help with this a lot, they’re so thin and hard to see at the moment
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If “release” skills could show how many charges you have built up in total, that would be awesome to
ex. if you had 2 Tiger Strike and 3 Claws of Thunder charges, Dragon Tail would show a 5 -
The Shadow Warrior currently spawns with two claws, but no boots. Both claws deal an average damage of ~12, I think she should also spawn with Light Plated Boots so her kick also has a 12 dmg weapon
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Making the Shadow Warrior cast buffs with a higher priority than combat would be helpful too, it can take forever to get them to cast venom, blade shield, burst of speed, etc.
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I think the Shadow Warrior and Master should also be able to use Weapon Block, it would help with their survivability a lot
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A trap counter on the skills would be handy
I don’t feel like any of these changes are to major but would also help a lot. Feel free to critique or add your own suggestions