but unlike every other element ( except magic)
we have no way to “lower” the enemies resist with facets or gear.
also… physical resist… is by far the hardest to get.
and u can’t just have a plai in your party run salv next to you
cold sorc is… absolutely busted because of cold mastery.
i mean i hate immunties but i feel this is a terrible half-@$$ed way to deal with this issue.
this causes more balance issues than it fixes.
just because you fix one prob its not good if you make 50 more because your “fix” is not remotely thought out.
my idea was to simply change how the 1/5th penalty is applied
no charms… or anything
and i went out of my way to not “break” cold mastery or infinity
every character natively has no “immunities” but if they WERE over 100% you need to deal with that before you can get extra benefit form things like infinity and cold mastery.
while -res gear would always work at all
It sounds stupid that immunity is sundered but with 95% resistance, melee druid will still do nothing to monster literally. And monster will shred him with 25% amped damage.
Physical facets could work. Of course it will be just stronger on caster physical - warcry, tornado compared to melee builds.
Now I think barb can finally shine with Grimward. First monster has 95% resistance, then -120% from grimward. So even Wraiths will have like -35% resistance. No need for Azurewrath or Lawbringer then. Just remove the Fear effect and any corpse used.
or you could use the multitude of gear that casts decrepify or amp damage those both lower phyisical resistance. also based on early testing these combined with the charm are getting the full reduction so a physical immune goes to 45% resistant with decrepify and -5% from amp damage.