Are there breakpoints for MF?

I was just wondering if there are breakpoints for MF like there are for FCR etc. Anyone know?

Thanks!

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Breakpoints, no.

Diminishing returns, yes.

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No, there aren’t breakpoints for magic find.

The rule of thumb is to add as much magic find as you can without sacrificing killing speed/survivability.

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Okay thanks guys! Cool graph too!

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Note how Runes are NOT included on the graph, too. :wink:

That’s because they’re not in any way relative to MF%

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no, magic find is sloping graph scale without break points. break points are for the speed of animations. in the original game, the frames per second displayed by the game was locked, and attack speed and casting animation was linked to it. so to speed up a casting or attacking animation, faster cast speed and increased attack speed reduced the number of frames required to perform the animation.

magic find just continues up and up the more you have. the only “break point” to it is when you sacrifice your speed of killing. if you have 500 magic find and kill 100 enemies in 2 minutes, but you can drop to 400 magic find and kill 100 enemies in 30 seconds, that’s more efficient than running 500 magic find

Most people run 250-350 MF. Depending on build and how many other stats are you willing to sacrifice.
And if i’m not wrong, the character that can run the highest MF is Barbarian with over 1700 total MF.

Is it okay to sacrifice FCR for MF? I can do about 200 MF with 105FCR, but if I want to do 250 MF then I will have to do less than 105FCR.

Going from 200 to 250 MF would be 110 unique find to 125 unique find, or roughly +13.5% to unique find.

Just a rough estimate, if your faster cast rate reduction is equal or greater than a 13.5% reduction, then it’s not worth it.

But I thought there are breakpoints for FCR, so if I reduce it by 13.5% from 105FCR that means it will go down to the lower breakpoint of 63, meaning it would be way more than 13.5%. Is this correct? Thanks!

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Can use hero editor to make small charms with MF%9999 if you want.
good for testing mf levels

Like said before, I aim for 250 mf for a good dps/mf mix, gets you to 125 on uniques and then drops badly.

If you got insane dps then sure pile it on if it’s not slowing you down.

But is it worth dropping down to the 63 FCR breakpoint in order to get to 250 MF? Thanks!

Depends. Can you survive with lower FCR? On my own character I sacrificed 50% mf just to have more FCR.

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I see what you are saying. I guess maybe I could just try things out and see. Thanks!

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This here is the perfect answer :slight_smile: Enjoy the game and see ya around :slight_smile:

Usually my general progression is dps first, get to where killing is smooth, add mf, find better gear, switch more to MF. Keep killing speed at where I like it and just keep trying to squeeze what I can when I can.

At some point I’ll get my killing speed at 250mf to be roughly what it was with 0mf. If I find even better gear and I can get 700 MF while keeping the 0 MF speed even better.

FCR, FAS all these matter to a degree but if you can drop a break point or two and not really slow down then go for it.

i would argue that runes are in fact, in every way, related to MF%
Inverse Relationship. If you have high chances of MF gear dropping per kill, that reduces the chances a rune will drop. Soooo 0%MF is best when rune searching!

3 year necro, nice.

There is no argument, because magic find does nothing to determine what item type drops. Also, if a rune is selected to drop, magic find does nothing to determine what rune drops.

https://classic.battle.net/diablo2exp/items/magic/magicfind.shtml

Will Magic Find work on Runes?
No. It has no bearing on the number of Runes you’ll find (you don’t find more magic items and less Runes for example, nor is there a greater chance of getting a Rune or a better Rune, etc.).

Wow, not only did you necro a three year old thread - you also gave an utterly incorrect answer. As TDJ already pointed out. Congratz!

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