Here’s possibly a way to implement a personal loot system that could work…
Make “Personal Loot” a game option when creating the game (similar to the “loot spacing” option); if “Personal Loot” is selected, it would still keep the current loot drop rates that scale based on # of players in the game the same. Whenever an item drops however, it takes all players in the vicinity of that item and picks 1 of them randomly to assign the drop to. The item drops in a “phased” / greyed out mode for everyone except the 1 player the drop was assigned to. Everyone in the game can see the item that dropped, but greyed out, and the person who was randomly given rights to it is the only one who can pick it up. After a certain amount of time (a minute?) the dropped item unphases and opens up to be able to be looted by anyone in the game. There would need to be clear visual indicators for phased items vs. non-phased items; let’s assume there are, and they are easy to understand.
With this method personal loot would be optional when the game is created and if enabled will only take effect when people are nearby each other. People could still make MFing games with 8 players and all farm different things for higher drop rates. If people are near each other everyone would still see what drops, but people wouldn’t have to worry about rushing to pickup the item or people with pickup scripts always picking up items faster than you ever could. You’d also have an inherent system for deciding amongst friends who gets what item when something drops rather than the somewhat awkward whoever picks it up first method that currently exists.
If personal loot is ever to be implemented, this is the way.
Not a fan of this particular idea but I welcome any change, that introduces a real multiplayer mode. What I see in Hardcore game list is 95% OxNy games, 4% Baal runs, and 1% “please someone play with me”.
In Baal runs I almost never get the grab on anything and thats why all the players hide in solo games…
This fake-multiplayer… actually it’s singleplayer but with queue
How to impliment ploot - make friends, make private game.
Your idea is just the poe model.
And a minute is way to long. You can finish chaos runs in under a minute and move on to the next game. Speed is too big a factor to be hampered by waiting for a base you want to become available.
Also, adding optional loot systems at game creation like PoE would encourage more public multiplayer games in D2R and be a good addition. If a players wants an FFA game, they can choose that.
Is that why single player people are forced to use debug commands like “players 8” in order to simulate online drop rates? What about online only rune words? Do you have any clue what you are talking about?