Bows and Crossbows
Magic Arrow
Level 1
Magic Damage: 1-4
Converts 10% physical damage to magical
Level 20
Magic Damage: 120-240
Converts 86% physical damage to magical
Synergies:
Guided arrow increases damage by 10% per level.
Guided Arrow
Synergies:
Magic arrow adds 2% magic damage per level.
Pierce
Pierce Synergy: If guided arrow pierces is strikes again; but the pierce chance gets reduced by 50%. Allowing it to strike multiple times.
Exploding Arrow
Attack Rating Bonus remains the same
Level 1
Fire Damage: 5-13
Radius: 2.5 yards
Level 20
Fire Damage: 400-500
Radius: 4.4 yards
Synergies:
Fire Arrow: +15% Fire Damage per level (up from 14%)
Immolation: +5% Fire Damage per level, +0.1 yard radius per level
Immolation Arrow
Attack rating Bonus remains the same
Level 1
Fire Explosion Damage: 12-23
Fire Damage per second: 14-28
Radius: 1.5 yards
Duration: 4 seconds
Level 20
Fire Explosion Damage: 500-650
Fire Damage per second: 250-300
Radius: 3.5 yards
Duration: 5 seconds
Skill Change:
Increase size of fire left behind and radius of initial hit’s fire damage.
Synergies:
Remain the same
Passive and Magic
Penetrate
Level 1:
+5 Attack Rating
+35% Attack Rating
Level 20:
+100 Attack Rating
+225% Attack Rating
Decoy
Level 1
Life +10%
Create up to 1 Decoy
Level 20
Life +200%
Create up to 3 Decoys
Synergy:
Dodge
Avoid
Mechanics Changes:
Decoy attacks; but only deals a fraction of the player’s damage. I’m thinking weapon damage and dexterity only.
Player can conjure 1 additional decoy every 10 levels; but they are individually conjured. Meaning you cast it twice to create two.
Valkyrie
Conjured valkyrie has Jab, Impale, Rend, Charged Strike or Lightning Strike. Which attack it has and uses is dependent on which valkyrie is conjured (armor color).
Javelin and Spear
Impale
Remove Durability penalty
Level 1:
Damage: +200%
Slows Enemies: 11%
Range: +1
Level 20:
Damage: +775%
Slows Enemies: 63%
Range: +3
Synergy:
Jab increase attack speed by 2% per level.
Fend increase damage by 25% per level.
Mechanics Change:
Impale hits all enemies in a line. Weapon range matters, so a polearm will naturally strike farther than a javelin.
Fend
Level 1
Attack Rating: +40%
Damage: +50%
Magic Damage: +20%
Level 20
Attack Rating: +230%
Damage: +240%
Magic Damage: +115%
Synergies:
Jab increases attack speed by 2% per level.
Impale increases damage by 10% per level
Inner site increases magic damage by 10% per level
Mechanics Change:
Obviously added magic damage. Also add knockback
Thanks,
Floopay