Hello…
Quite a while ago i came up with the idea of utilizing a Strafe build that would emphasize on the maximum collisions allowed by the game’s engine of aprox ~200 clollisions
( on a side note te same reason why shenk’s death crashes the game on High or Ultra as there you get around 500 simultaneous collisions, so 300 more than max 200 allowed by the engine)
but what am i tlking about?
think that if you manage to get proper IAS and strafe slvl in order to launch 10 arrows per volley, and you’d have 100% pierce chance, so that each of those 10 arows pierces up to 10 times ( agin max allowed by the engine) you’d get 100 collisions out of the box…
it got me thinking… what if i equip an item that grants me a guaranteed chance to proc a skill per strike.?! well? I’m already doing 100 strikes right so this would only increase the number of collisions…
Now what if i tell you I found such an item, and the procced skill mechanics has been tweaked in D2R when comapred to D2LoD…
not only the procced skill now 100% pierces ( which guarantees even more collisions) but instead of only attacking undead it also damages demons now (and as a cherry on top each collision of each of the passing projectiles with an undead enemy also heals the player? now that’d be insane just a bunch of undead and you’re topped off on life…
You’d say dude what is this item you speak of?!?!?!?!
Easy this item won’t get you anywhere without proper build:
Skills:
Magic arrow:1 (perequisite)
Cold Arrow:1 ( prerequisite)
Multishot:20 (synergy)
Guided Arrow: 20 ( synergy)
Strafe:20 (main skill)
Critical strike:1 ( prerequisite)
Penetrate: 20 ( mandatory to have decent cth)
Pierce:0 ( we’ll be utilizing MIST runeword we’ll have 100% chance to pierce so no need)
Inner Sight:1 (prerequisite)
Slow Missles:1 ( bit usefull & prerequisite)
Decoy:1( with skillboost is utilised)
Dodge, Avoid, Evade : the rest distributed so that with skillboosts you get even % in all of them
Gear:
Head:
magic circlet: +2 ama skills 30FRW ( larzuk and pray for 2x sockets) 2x 40%ED-15%IAS jools
Weapon:
MIST runeword in +3 Bow skills GMB
Chest:
Patch 1.11 added Palladin armor runeword ( it was probably named Principle)
it’s main benefit is 100% chance on strike to cast lvl 5 Holy Bolt ( belive me theese do add up quite nicely when casted ‘en masse’ )
gloves:
Laying of Hands
Belt:
String of Ears
Boots:
Nat Boots 40FRW lightning res% what more can you want
Amu& 2x Rings: Angelics with dual angelic ring for decent AR, some minor life and some small dex bonus.
Charms: Grand 7x 10max dm/76AR/7%FRW 1x Bone Break, Large: Ama Torch Small: anni +6x 3Max dm/20AR/3FRW
this build grants 50% off weapon IAS in order to reach the nessecary breakpoint of 10 arrows we need the exact amount of +skills as we have on gear right now
Mist+GMB_bonus+circlet+Torch+anni
for correct IAS breakpoint we need Faith a1 merc anything better than lvl 12 fana will do…
I plan a merc with +3Bow GMB with Faith in it for the merc, so helm is jewlerer’s diadem of speedwith 3x 40/15, and eth forti chest or hustle, since merc needs to keep up with the player somehow, as we don’t use tele, the holybolt cast runeword is relatiely cheap ral-gul-eld… the hardest pat is getting 3os archon plate… i can’t for the life of me find a cracked one in order for cube repair it and larzuk 3os…