Hi guys, it has been a very long time I wrote some topic on Battle.net forums. I played every Blizzard game (excluded Starcraft) until 2011. I very appreciate the game, Diablo 2 Resurrected because it brings a nostalgic atmosphere back to my life back. Furthermore, I played Diablo 2 as a child when I was 8 years old because in Slovakia only a few people care about it as something dangerous. It is an artistic virtuosity (like UNESCO) with unique mechanics. The game was developed off-side by other developers that you could use plugins having all opportunities as for single-player and as for multiplayer/bnet. I spent a lot of times as a child with this game, and those developers who created the game in 2000 were not thinking of getting rich, but bringing something new to people in their way. I got used to having plugins with unlimited stash on single-player and having collections of all items/set items and runes. In your online/offline D2R single player mode I do not have this possibility and your counterargument mostly says something like your IT capacity is at a low level. I am sorry, but not having the possibility of unlimited stash on single-player no longer motivates me to play your games. If I can’t keep organized, my own collection of all items in the game within my stash, why would I play single-player anymore? If you want to argue with low IT capacity, then please ask me or other programmers, how did they create this game in 1998-2005 and why. I feel very big incompetence in your marketing and development team trying to blame everyone else for your unfilled money pockets by receiving your advertisements through Youtube company, Facebook and all other modern social-platforms. Why do you even spend money for promotion when the game industry makes its own rules? Developers of Blizzard until 2010 did not need to put a big budget into the marketing of the game because the game was an advertisement to itself. The first games of Blizzard were so unique that people looked at it and immediately bought it due to cartoon and art. Nowadays, you just use plain uninteresting marketing bothering my old e-mail address for gaming purposes with unnecessary designs and asking everywhere for everything money and your studio lost its value in my eyes.
Kind Regards
Christian Bojnak / Zobudeny