Advocate For Change

Here are my ideas for some slight skill changes to each class that would increase build options. All the meta builds will still be just as good and the core of the game does not change.

Amazon

  • All bow attacks travel the same distance (use guided arrow distance)
  • Magic Arrow converts 40+% damage to magic
  • Add Synergies to Magic Arrow (more damage / more conversion)
  • Elemental bow attacks need a bit more damage
  • Frame animations on dodge, avoid, evade should scale with FHR to some degree

Assassin

  • Psychic Hammer, give it more damage and/or synergies.
  • Psychic Hammer hits all targets affected by Mind Blast
  • Kick base damage should be a bit higher
  • Charge-up Skills: gain a charge every X seconds passively with increased frequency by skill level. Only gain a charge for the highest level skill or 1 at random if multiple are the same level
  • Blade skills should have synergies (trap tree)

Necromancer

  • Can summon minions without corpses that do 25% of the normal damage. Minions summoned from corpses do full damage

Barbarian

  • Increase to War Cry base damage or give it chance to critical strike
  • Double Throw chance to pierce
  • Bash knockbacks damage all nearby enemies for 50% of the damage taken
  • Leap Attack gains synergy from leap. Knock back enemies at 30% of the normal leap distance and stun 20% longer
  • Frenzy gains synergy from whirlwind. 1% chance to hit all nearby enemies

Paladin

  • Add the synergy text to the single resistance auras (.5% max res per point) This is already in the game, just not said on the skills
  • Zeal attacks hit only the selected target unless ground targeted or the enemy dies during the attacks

Sorceress

  • Add what the Telekinesis synergy does to energy shield
  • Remove Hydra cooldown, use same casting speed breakpoints as lightning, and set maximum number based on skill level

Druid

  • Lycanthropy requires either Werewolf or Werebear, not just Werewolf
  • Ability to cast all druid fire and cold class skills while in shapeshift form (can already cast Armageddon as a bear)
    • Werewolf can cast cold skills
    • Bear can cast fire fills
  • Add Feral Rage synergy from Fury, increased duration by 2 seconds

On one hand I think it would be nice to give a boost to some of the weaker builds, in classic you have hammerdins, bo barbs, ww barbs, blizz sorcs and orbers are ok for rushing but not much else, and every other build is just a worthless leacher in chaos runs. It’s pretty annoying when you have a leacher javazon in cs runs just snatching up all the loot while you are doing the killing or taxi’ing the run. I would definitely like to build a bowazon like the old days back in 1.08 when they were still a viable charachter… which is why I play HC, i wait for the necro or zon guy to get comfortable and drop a hot tp, then everyone gets to laugh about the noob who is bad at D2.

But on the other hand, you know as well as I do once they start making adjustments, …

I’ll comment on the classes I know best.

Pally - Making zeal single target really nerfs the Pally. One big problem with melee toons over the casters is the kill rate which is by definition slower because the targets need to be near you. Zeal hitting everyone around you lets the pally compete with the rest. If you are trying to add ‘skill’ by making the Pally’s ground target instead of single target, I’m not for it.

Necy - It’s not hard to get bodies to initial summon. Your golem and merc are good for that. If this is to help Classic where you basically need a kill skill to get a body, maybe. But for LoD understanding how and where to get you summons up is part of running a necy. If you are past act 5 and pindleskins portal is open. No excuses on your first summons.

SIn - I agree with the Hammer and Blade skills. My solution for the MA skills would be to make the damage/effects on the finishing moves contingent on having a charge up. People are just lazy to charge the skills when they can spam kicks over and over as the kick itself is pretty strong on it’s own.

The zeal change wouldn’t really change how it works, just allows you to target an elite mob first in a pack. If you kill something in 1 hit, it will jump to the next target or continue to hit the selected target if it takes 3 hits and then the 4th hits another mob. The ground target part if basically just shift + attack if you really don’t want t target something which can already be done.

I really put the necro change in there just so they can get something. Getting corpses is easy, just kind of annoying. The poison and bone tree is nice and all the skills can be used to clear the game.

I would also like skeletal archers as an option for necro.

Without having read any of them, I disagree with all. A list like that looks like a mod, not a patch.

Not a mod at all actually, they could easily be patch notes.

Yeah, Pally Zeal should not be done that way. In theory, it sounds nice to be able to kill one target, faster. However, you are forgetting things like poison damage spread, crushing blow, etc. Procing those on multiple enemies helps whittle down the forces surrounding you. If I wanted a single target skill, I’d choose smite, vengeance…Zeal is Paladin’s aoe melee.

If you didn’t read any of it you don’t get an opinion. GTFO.

I was kind of hoping for a change in the UI mapping of skills. Why can’t they allow us to map specific skills to keys, and not have only the mouse be able execute them? Allow us to put skills on either left or right click. Imagine having like BO/BC mapped to 1 and 2 then you switch weaps and you have onb left click a move only function, right click main attack and 1234 are alt attacks for blizzball sorc or smiter/zeal pally. I’m sure a Necro would love a system like that so many different skills/curses to apply.

This wouldn’t change the game. It would make the game smoother to play. Thoughts?

There’s a reason that amazon arrow flight time is what it is. Do you have any idea how broken being able to spam multishot for 2x as far would be in PvP? Of course not. That was a rhetorical question, because, had you contemplated this fact, you wouldn’t have made such an absurd suggestion.

The suggestion for a necromancer is also pointless. You have a golem + merc, and if they cannot kill a fallen… what are you doing with your life?

Barbarian suggestions… You want pierce? Use a razortail.
Critical Strike on an AOE skill… yeah… that’d be balanced… just like AOE knockback from your proposed bash tweak.

Honestly, most of your suggestions show a lack of fundamental understanding of game mechanics.

That being said… your suggestion about adding a tooltip about what telekinesis actually does is a good one.

Check out last blog in news. They are adding key rebinds. Rejoice, up to 12 skills custom mapped.

Link to the big post?

Sounds like you’re well on your way to developing a new game!

Good luck with that. :wink:

But doesn’t D2 already have key bindings?

'eyyy, the necrothread train continues. Gotta wonder why people are looking this far back for threads to post in…

Go to the Blizzard news and find how we are making D2R more accessible. On my phone now, I suck with linking on it

To swap skills yes. They are giving us single press activate binds. Read the blog.

could have something to do with others complaining about duplicate thread topics

All those weak skills and weak builds can be boosted by new items/runeworld. As simple as that.