This is a right to scale up the difficulty with more reward.
The argument was that “if the loot was too easy, the game will die soon” and “ppl won’t play together anymore”.
Actually no, most people think of the HRs and unique items, but that’s not all it about.
First, trust the depth of the game design, the true MF item was not HRs and unique, but some extreme rare “rare and magic items”.
For example, a 4s scepter with +3 hammer +3 concentration and +3 foh or something, which can be socketed with Fortitude. Or, a 4s magic monarch shield with +blocking rate for facets, +30% IAS and insane prefix suffix greater talon, rare diadems, rings, super strong magic items, crafted amulets, rings, gloves. These can be even stronger than unique items, and are extremely hard to get even with a p8 loot. Most ppl don’t even get it in a solo mf or group p8 mf in the past 10 years.
Second, the playing experience improved. Players can decide when to play a harder game on their own, not be bothered by other ppl, won’t be worried about item stealing. And completing a build faster is good for playing, getting an Enigma is the “beginning” of the game, there’re so many fun builds to play, so many things to do. You can have more than one set of those “end game gadgets” without any problem, and still have many potential things to play.
And the last, ppl still can play with friends, try different builds, and maybe try different difficulty together. There’s no meaning for just mf together and split into different areas, that’s forcing people be doing what they actually don’t want to do if there’s another better option. When there’s a new ladder season, most people WILL be playing together for a fresh start, the playthrough, and early~midterm development together, that’s what ladder is about.
Well if you paid 8 sets of the game for your own p8 bot mf, that was your sunk cost, thanks for your contribution, it’s time to let the game be more fun for real player.