Accidental Rune Placement

Hopefully Blizz answers this, I wish I could open a ticket or knew how, but if you accidently put a rune in a socketed item is there any way to get it out? Especially if it just happened and you opened a ticket somehow. Also, how do I open a ticket?

BTW by getting it out I don’t mean hel+tp+item+cube I mean get the rune back. I just accidently put a Vex in something and it stings.

bnet? no, nothing to do here besides getting that base back by cleaning it’s sockets, but you already know that

offline? there are mods that let you do that

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also, just saying, it would be great if there was like a 30 second grace period where you could remove a rune, or even a pop up screen that “asks are you sure?”
I’ve done this by mistake more than once and I know a lot of people have.

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This is a game where…

If you mistake…

You live with it.

I’m sorry.

Be careful.

…You can always find the items again… Right?

:slight_smile:

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Happens to all of us, just have to chew on it and be more careful next time…

Ber Mal Ist… !@#$!!!

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Seen it done, many times:

Jah-Ist-Ber in Griswolds Armor

Major, major fail …

No you can’t get it out…

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Who would agree though that it’d be better if there was like an “Are You Sure?” box? Even one you could turn off. I just feel this has been such a common issue and it’s totally avoidable and would be so nice to never happen.

It never happens to me.
I love it when it happens to noobs.

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Nah… The game doesn’t need to have hand holding prompts at every chance of making a mistake. We learn from making mistakes. This is a game, not Microsoft Windows.

I’ve lost a few high runes in my time playing because of mistakes. Yeah, it sucked… I scolded myself for making such a dumb move. But I made adjustments to avoid the problem. With the shared stash tabs, it’s a lot easier to avoid, as the game will not let you socket items in the shared stash tabs. You can still socket items in the personal tab though.

Now, if this was managing your stock portfolio or your life savings, then yes, absolutely… Bring on the hand holding/safety nets galore.

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no, i like how it works. you mess up. you pay the price.

that’s like brat mentality. doing the wrong thing and then just expecting nothing bad to happen, you just get what you want no matter what even when you mess up. there has to be lessons learned, EVEN IN VIDEO games.

when you make a mistake, own up to it. “but i didn’t mean to do that” well maybe you shouldn’t have done that then ? i dunno, life lessons can be learnt in games too.

diablo 2 used to be harsher with no respecs.

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It would make sense for there to be a recipe that allowed rune and jewel retrieval before

  • Creation of runeword
  • Maximum socket capacity filled

This would allow you to retrieve runes / jewels placed by mistake, while preventing players from infinitely rerolling runewords

Recipe should cost more than a hel and TP, however. Perhaps based upon the highest rune socketed / Item Level of Jewel

Retrieval Recipe if containing rune =
1x socketed item + 1x of each of the runes that is 7 rune tier level below the (up to 4)highest runes socketed, with Hel being the lowest minimum


For example

If wrongly socket breath of the dying

VexHelElEldZod into 5os vs 6os or misplace rune order to not create final runeword

Zod is highest = Vex, + all others are low = + Hel + Hel + Hel


or another example

misplace rune order of last wish JahMalJahSurJahBer to not create final runeword

Jah, Jah, Jah, Ber are 4 highest = Ist + Ist + Ist + Mal


Retrieval of single rune or jewel from single socket should have higher cost, and also cap number of times rune / jewel can be retrieved at 1 x (since this is to help with mistake, not deliberate reuse)

Rune retrival = 2 rune tier below rune, such as

Retrieval of Jah = Sur + Hel

(This doesnt work out well for Zod as it cost less than other lower runes. However, Its less chance to socket a Zod into the wrong item as it is for ethereal items which graphically look different.)

Jewel Retrieval = Jah + Hel (Idea being that if jewel is worth retrieval it is likely worth much more than Jah)

I’m pretty sure that the cube mechanics don’t allow for sensing what gems or runes are socketed in an item within the cube… So that won’t work.

Back to the original plan: Pay better attention to what you’re doing.

Revise the mechanics then

I do not understand this whole “mechanics of the game doesnt allow this” explanation. Isn’t it all code, and therefore it can be recoded?

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Which is likely easier said than done… This is the coding of the game we’re talking about.

They won’t lift a finger to move Cain next to the stash in Act 5… You think they’re going to do this just to appease those who make mistakes because they’re not paying attention? I don’t think so.

Sorry to put the door stop down on your quest to make the game super easy, when it already is easy… :upside_down_face:

So what you are saying is that

The hardcoding to program the game mechanics is like the programming received through the compulsory education system to instill blind obedience to authority

and

to change the game mechanics, while it can be done, is more difficult because it requires breaking free from the hard coding (early programming) as it was created to be the foundation of its design?

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I have no doubt that something like this could be done…

HOWEVER…

It’d just be one more step towards turning D2:R into another game where it hold babies hand to prevent undesirable things from happening, or at least a way to bail themselves out of a mistake. People, especially younger folks need a good dose of CONSEQUENCES FOR THEIR ACTIONS. (even if those actions are mistakes.)

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Only if the consequence is reasonable and proportional, rather than purely punitive based solely upon authoritarian ideal, rather than logic.

In non-game reality, if you socketed a jewel into something, you can remove it. There would be cost associated to that, but it can be done.

1: Make runeword correctly, you get the runeword.

2: Make runeword incorrectly, you don’t get the runeword benefits, and you wasted the runes.

Seems reasonable and proportional enough to me. The latter definitely serves as a good reminder to pay attention to what you’re doing next time.

Besides, the runes can be found again. This is a loot grind ARPG after all.

Based on your history of suggestions, I know you want the game to be much easier than it already is. You don’t care that it’s a remaster, you’d rather carve it into something that you want… A brainless game that the population would quickly tire from.

You remind me of Sekscalibure, or his new nickname, Anu.

In the thread below, I’m proposing a new unsocket recipe that would alleviate these type of issues, but will cost you an Ist Rune…

New Unsocket Recipe

Adding a new unsocket recipe that is the opposite of the current Hel Rune + Scroll of TP + Socketed Item would allow the player to recover socketed Gems, Runes, or Jewels, but you lose base item:

Ist Rune + Scroll of Identify + Socketed Item = Un-socketed Gems, Runes, or Jewels (destroy base item)