It would make sense for there to be a recipe that allowed rune and jewel retrieval before
- Creation of runeword
- Maximum socket capacity filled
This would allow you to retrieve runes / jewels placed by mistake, while preventing players from infinitely rerolling runewords
Recipe should cost more than a hel and TP, however. Perhaps based upon the highest rune socketed / Item Level of Jewel
Retrieval Recipe if containing rune =
1x socketed item + 1x of each of the runes that is 7 rune tier level below the (up to 4)highest runes socketed, with Hel being the lowest minimum
For example
If wrongly socket breath of the dying
VexHelElEldZod into 5os vs 6os or misplace rune order to not create final runeword
Zod is highest = Vex, + all others are low = + Hel + Hel + Hel
or another example
misplace rune order of last wish JahMalJahSurJahBer to not create final runeword
Jah, Jah, Jah, Ber are 4 highest = Ist + Ist + Ist + Mal
Retrieval of single rune or jewel from single socket should have higher cost, and also cap number of times rune / jewel can be retrieved at 1 x (since this is to help with mistake, not deliberate reuse)
Rune retrival = 2 rune tier below rune, such as
Retrieval of Jah = Sur + Hel
(This doesnt work out well for Zod as it cost less than other lower runes. However, Its less chance to socket a Zod into the wrong item as it is for ethereal items which graphically look different.)
Jewel Retrieval = Jah + Hel (Idea being that if jewel is worth retrieval it is likely worth much more than Jah)