Just a quick question regarding Holy Bolt here.
I am aware that if you deliberately fire this at a friendly player (or their hireling), he, she or it, will be healed at the same rate as the damage is listed on the spell (e.g. the damage that would be done to demons or undead, if they were hit by an equivalent Holy Bolt). Fair enough.
However, Fist of the Heavens (FoH) also creates a spray of Holy Bolts; yet, even if a friendly character or minion happens to be standing beside a monster that gets hit by the primary FoH attack (e.g. the lightening blast “from the sky”), and thus also gets hit by the Holy Bolts that issue in all directions from the primary target of the spell… they seem not to get healed (or harmed, of course).
Is this an intentional “feature” of the ability or is it perhaps an oversight?
I can see how Blizzard might have nerfed it in this way, as if it healed your minions while damaging enemies in the vicinity, it might have unbalanced the game.
Frankly I do not think the “heals friendly player” aspect of Holy Bolt is especially useful, except to the extent that it might save you a costly merc resurrection from time to time. That is, if a friendly character is in trouble fighting a monster and he or she needs healing, it’s probably better just to nuke the monster involved and then give the friendly character time to heal up afterwards.
[EDIT] – Noted that the “heal” number on the Holy Bolt is considerably lower than the amount of damage that it does to monsters.