As some believe that ploot would hurt the game as, with same drop rates as they are currently with ffa, you would see less drops per player, how about an idea where all drops are visible to everyone, but where only a certain player can pick a certain item, but only for a certain amount of time, say 10 seconds? After that, it’s anyone’s. So kind of a mix between ploot and ffa.
I am actually not advocating this, nor is this about ploot vs ffa. The goal is to see how this option compares to pure ploot in your opinion.
I still don’t like the option and 10 secs may be too long, but its the only option that would not require the devs to later change the item drop rates if implemented.
If personal loot were ever to be a things (I hope it is not) timed loot is the only real option you can go with without adjusting drop rates eventually in multiplayer games.
The only other way is to only make runes and rare and/or unique items subject to personal loot rules.
Why not just make it so when you pick up an item there is a 1.5 sec delay on picking up another item effect lasting 5 sec if not picked up another item within 5 sec. This will mainly make it so people can not pick up multiple items that drop from boss on their own with pickup hack or what have they.
It sounds very immersion breaking and overall tedious. Imagine playing with someone else from the start and having this enabled. That would slow your progress to a crawl.
Everyone camping items waiting for the timer to run out instead of slaying monsters sounds fun.
Even more fun, people hostileing each other to guard the items until the timer is out!!
I already had suggestion for almost same thing, people didnt like it 
Sounds good for a mod.
D2 Loot mechanics are good, no need to change them for D2R.
Doesn’t sound good even for a mod imo
Yeah more like a UMS map on SC/Wc3…
if ploot ever is a thing (and i hope never will), then i vote for personal loot PER damage given, if i kill a monster, then i want all the loot of it. if i do 75% damage to a monster i want 75% of the loot. THIS is fair, nothing else
I disagree, as you can have a singer barb, a great support character, who would be very helpful, but get almost no drops.
Drops based on damage done will be way too skewed. Often we have one character that is just so much faster and is ‘leading the pack’ - I’m not even referring to being rushed. That guy is getting a large percentage of the kills/damage. In a good group the rest of the party still contributes but they may not get straight up damage done to targets.
Lets say you have a sorc and a trapper spamming spells/traps. Ideally you had a barb give BO’s making them do more damage and have more life and killing anything that gets close. A smart pally moved to conviction rather than whatever aura he naturally runs. A necy moved to lower resists because they are moving too fast for the skelly’s to keep up. The zon is just trying to shoot off mulit arrow to contribute, the smart zon used slow missiles…
The Trappersorc is killing that fast because the team made it work that way, without orders, LR, and Conviction they wouldn’t be moving that fast. The support toons are contributing more than the main killer even knows and he is probably upset at them for not carrying their load…
Ok maybe loot per damage is the wrong way either but i wont support someone buying 7 copies of d2, joining public baal run naked and getting 7/8 of high level loot while watching the fight eating popcorn.
shhhh. Ionz22 likes to literally repeat his same arguments multiple times AFTER they’ve been picked apart. He doesn’t actually think or want to think, he just wants to spam his demands for change and pretends its what everyone else wants. lmao. ![]()
My favorite part of the Ploot demand arguments are the results of the reddit survey. The survey with by far the highest percentage of change-demanders and EVEN THEN there wasn’t a ton of support for it even among themselves. hahahaha
I would think a plurality of votes is definitely a sizeable portion.
For the record, I think Blizzard will be cautious and choose not to implement personal loot at launch, but it won’t wreck the game if they do, or if they add it later. It will be fine, and I wouldn’t be surprised. A very sizeable group of players want it, I know they will be having internal discussions about personal loot, for sure.
Blizzard would be making a huge mistake if they leave the loot system as is for launch. I hope and I don’t think they are that stupid. They can leave e.g. the entire balance for later patches, people will be able to live with 60% of chars on the first ladder being sorcs, but leaving ffa would murder the public aspect of the game, cement it in a state that I guess only some purists approve, to their delight, but, importantly, to lower sales for Blizzard, which should be enough to point VV in the right direction. And that direction is: “We did announce a remaster, but oh, we now see that it is actually not something most people want, they do want to see some improvements beyond the self-explanatory QoL changes, so let’s not be stupid and cater to a few dozen thousand people and many more bots, but to the majority”. This can be easily done without breaking the game. This rethought version of D2R would actually be far more similar to v1.13 than v1.13 is to v1.00(!), no matter what some would have people believe.
As for the Reddit survey, it probably had the highest pecentage of purist players imaginable. The results are actually skewed their way, and yet it still clearly points to something else.