Let me start by saying by no means do I speak on behalf of the entire community, I’ve been playing D2 off and on since the early 2000’s and this is a compilation of ideas and concepts I personally feel would make a positive contribution to the landscape of the game and current players.
Not everyone will be happy, and that is okay. Now let’s get in to what I personally think could be a great move for both Blizzard and the community and go from there.
My Suggestions (Concepts)
PvP Arena: I know, this sounds like a fever dream but hear me out. A large majority of players would appreciate this as it provides an actual “end game” for what a good portion of the community enjoys doing.
At the moment, most duels outside of Melee (which occurs in the Inner Cloister usually) happen in the Blood Moor where everyone goes for the bridge map. The bridge map offers the largest area for multiple 1v1s, TvT (2v2, 3v3,4v4), and offers the least amount of puddles (iirc). With that being said you also have to clear all the monsters on the map and hope none of them drop anything in the primary PvP area, it doesn’t make a huge difference as /nopickup is usually enabled but it would make a lot of the end users happy with a place to officially/actually duel.
The PvP arena could be unlocked by simply completed the Baal Quest in each difficulty, then select the game mode as PvP (imagine a dropdown next to difficulty for this once unlocked, or similar to how console players create games). It’s a stretch, but I feel this could work and if we wanted to just go pure concept without adding into the UI, it could be a red portal that takes you to the arena from a wirts leg, standard of heroes, and maybe a tome of ID (lol). This would add a direct utility to the SOH and excite a lot of the core user base if done right; while making it exciting for other communities such as LLD, MLD, and so fourth so they are able to create games within their respective difficulty.
QOL Changes
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Allow “Repair all Equipment” to work for Arrows/Bolts similar to how item charges work
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Load characters into the game in different locations so players loading in do not slow down runs (You can lose upwards of 7 minutes in a fast paced terror zone game waiting for 10 seconds each load in for characters to move)
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Channel/Lobby changes: It seems small, but a big portion of us enjoyed the LOD channel system where you could easily type in “Op Hangout” and go into a designated channel with your friends/clan mates/etc. This provided a cool way to interact and show off that Tal armor you found farming Mephisto in early Ladder! The current channel system feels foreign to most of us, and it feels unfamiliar to us all.
Character renaming: When you released this in 2018 for LOD it was a game changer. The simple command /rename-character confirm let us old school players get away from the “XxXColdSorcXxX” names we made in grade school and gave us a fresh start! I know it sounds crazy, but I think there is a good group of people who would even pay to do this especially with those ÿcNames still popping up on the server. With new D2R downloads around $13 USD at the time of typing this, having a player at least have the option to pay $5-$10 to rename something would provide value to the bottomline, while giving us the options of flexibility. Ideally, none of us would want to pay for this - but seeing an exes name on a 99 character would make most people pull out their wallets before deleting the character!
Runeword updates: Mosaic sins are awesome, but let’s open it up to some more classes! Barbarians and Necromancers are the most tedious to level due to the DPS/kill speed provided compared to the other meta classes (Javazon, Nova Sorc, Mosaic Sin, Hammerdin). While it’s doable and each build has their own things, it could be cool to open up this cool speed to more support classes so ladders are not pigeon holed into one build. Grief Bows would also give us all that old school wind force feeling and it would make things interesting to say the least!
Item Changes: As an item collector, I love old D2 stuff that is not as good as the modern versions but its retro cool. Something as tiny as adding light radius to a Tal Helm or giving % extra gold find back to War Travelers could be awesome. This is very minor of course, but historically many D2 patches in the past did this and left us with some cool items. It would be awesome to relive this on D2R.
Additional Stash Tabs: Similar to what I suggested above, I think many users would pay money for an additional tab, rather than buy another key. I’m unsure what the cap would be, but this is something that would enable you to profit off of the same players on one account, rather than buy multiple keys (You make nearly 2-3x more off of each key which could generate much more than selling those keys).
Edit: I knew I missed something!
08 Runewords - This could be a really cool way to dabble into modern nostalgia and allow us to make runewords out of certain passed things. Rather than calculating and changing the entire stats of certain modern items - we could simply add in a “08 valk” type runeword for helmets through 2 socketed Valkyrie style helmets. Little things like this would go a far way and pay homage to the early D2 days without breaking builds. A lot of these items were used for breakpoint and style purposes, so I think it could be a cool future patch now that the D4 release has maybe allowed to allocate more resources!
I’m typing this as I prepare for my morning coffee and workout at 5am EST time, so please excuse any typos of formatting errors. I love Diablo and I appreciate the time each of you took to read and consider this. Please offer any feedback below and I may have missed something; but this feels good for now!
Have a great week everyone and I hope to see some responses soon.