A New End-Game GM PVP Melee Rune Word

No, leech does not work in pvp on players. You see the animations but it does nothing.

Leech in pvp does however work on AIs, like Valkyrie or Wolves. Doesn’t work on Undead summons though.

Also, Crushing Blow is garbage in pvp for two reasons:

  1. CB in pvp is only 1/10th against players with melee and only 1/20 against players with ranged.
  2. CB in pvp is effected by physical damage reduction. So if a player has 50% DR, that 1/10th melee is more like 1/20th and that 1/20th ranged is more like 1/40th.

The damage output from CB in pvp is negligent. It simply isn’t worth it to stack CB %. For the affix slots you waste trying to get CB %, there are better options that provide more damage and/or sustain & utility.

But it does work against players. It is just basicly nerfed twice. First with dmg pvp nerf 17% and then again for second time with 17% nerf to leech.

I belive you need leech 6% to see the effect and you will leech nothing with less.

If you would do 6000 damage you will do ±1020 in pvp to oponent without Physical resistance. If you have life leech 10%, you will leech 1,7% after pvp nerf so in the end with that one 6000 hit, you will leech back 17 Life. If the 1,7% is counted as 1,7%, i am not sure if it is not counted as 2 or 1 in diablo.

Yeah okay maybe but I was wondering can 1000-2000 attack rating even roll on anything? If not, might want to tone that down to something that can actually roll as a property in the game. Maybe +1% bonus attack rating per level, or something.

It technically works on players but it’s so greatly nerfed that it technically doesn’t work.

IE:

  1. Say you have 50% life leech and deal a 5000 damage physical strike to a player.
  2. If that player has 50% DR it lowers your strike damage to 2500.
  3. The pvp penalty is reduce all damage to .17 of original value. So that 2500 strike becomes 425 damage.
  4. The life leech goes through a double pvp penalty, so that 425 with 50% leech will steal 212 life, but for some reason it then again receives a .17 penalty and becomes only 36 life stolen. And this is considering that you’re on a pvp vita based build that is actually striking high enough to actually consistently land 5k strikes with a 50% leech “like life tap” to get any noticeable life leech.
  5. Realistically we’re more looking at a scenario where someone’s vita pvp build that is landing really good damage at 5k would have a ring with let’s say 6% leech. In this event the strikes would only be leeching 4 life per strike.

What happens is that trying to aim at heavy life leech affix mods doesn’t work out because other gear that doesn’t have life leech is just more important. It’s nice to get the extra leech mod yes, but don’t go out of your way to do it. In pvp you aren’t standing still zealing someone to gain any noticeable benefit from 4 life per strike. Realistically in pvp people are taking long amounts of time to dance around each other to look for perfect strike openers. Due to this, a match is actually decided by a small amount of actual strikes that hit through blocks. Take a Smiter as example. If he beats you, it’s going to happen in 3 to 4 Smites or maybe 5 or 6 if you have very high health and a lot of life rep. So by the end of that match, a 6% life leech is only working for +24 health for that Smiter over the course of his 6 strikes he actually lands to kill you.

In the end it’s just kind of negligent. When you really compress the math, it’s generally better to chose to take say a +STR or +DEX or +VITA mod for chunks of +60 or more health a pop in conjunction with Battle Orders, before you would choose to aim at say a 6% life leech. Also stacked life replenish is also worth a lot more than life leech in pvp. In GM pvp is usually a rule to limit life rep stacks at only +40 because +40 life rep is +4 health per second. Over the course of 60 seconds of some guy teleporting around, that is +240 health, and monkeying around playing 100% defensive to get that heal is just a lot easier to do and more effective than trying to strike someone for tiny benefit and risk being hit yourself.

The only exception here is if you’re against things that have non-undead summons, which leech works normally on as if they were monsters anywhere else in the game. In pub duels people won’t say anything if you use leech like this, but in GM pvp leech is often banned because it is still very potent if say you are a Bowazon throwing Multi all over the place vs. a Druid with a bunch of wolves. The Druid will end up complaining in most situations.

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Interesting but i dont know why you talked about it so much, i already explained it is heavily nerfed before :slight_smile:

Good feedback here. Maybe AR Bonus based on character level. Or to reeeallly mix it up, Increases at dusk or dawn :slight_smile:

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i appreciate his sharing of the actual information instead of just some guy saying nah it works this way!