their dmg too low regardless so i never considered those 2 bad specs
hurricane build is mainly physical from tornadoes, the cold dmg is so little especially compared to a cold sorc with higher base dmg and -resistance from cold mastery
cyclone doesn’t help fire druid because cyclone’s synergies rely on the hurricane build spells (points from gear don’t affect synergies of talents)
is that why almost everyone dies to burning soul lightnings or pit lord flamethrowers even with +75 light/fire res? thought so.
-75% res is an insane amount just to play the game. should be -15allres or -20 specific res
From the patch 1.10 notes:
Paladin:
Blessed Hammer - Increased high-level damage. Ignores resistances of Undead and Demons. Added skill synergy bonuses
Edit: Ignoring of undead/demon resistances was removed in 1.13. So nevermind.
Take that ignoring of resistances out, add more magic resistance/immunes so the Hammerdin has to deal with immunities like any other class. He’s a PALADIN for crying out loud, he should be smashing faces with Zeal or other combat skills. Blessed hammers should be nothing more than utility damage in addition to his combat melee abilities.
As far as the Bone Necro, some tweaks will need to happen to help balance him out with any such change.
Depending on the roll, Flickering Flame on a fire build gives 85 to 106 fire resist, which more than makes up for the charm. Fire is the easiest to offset.
OP is a Troll post right? Considering how absurdly broken these Sundered Charms are, 75% Resistance penalty for the element they’re making irrelevant is a small price to pay. Heck I’d argue 75 Resistance is not enough. Flickering Flame is the BiS Helm for Fire builds and gasps counteracts the penalty with room to spare. Cold doesn’t have Resist Cold aura runeword to fall back on but they DO have THAWING POTIONS that raise your Resistance by 50% for 30 Seconds based on number of Potions consumed. 50% is a huge chunk for Cold builds, specifically Cold Sorceress who with this Charm literally trivializes the game harder than a Hammerdin currently does.
As for Lightning builds, yeah they got it rough… NOT. I seem to recall numerous Resistance options like CoH(Armor), Smoke(Armor), Spirit(Shield), Sanctuary(Shield), Kira’s(Helm), Hoto(Weapon), Maras(Amulet), and Absorption gear(TGods, Wisps) that make that 75% Resistance insignificant when that Charm + Infinity = ownage of EVERYTHING.
Physical may have gotten screwed but Physical has always been at a disadvantage to Casters… TLDR: How these Charms got past the idea phase is beyond me. Once acquired, 1 skill goes BRRRRRRR
regardless optimizing cold/fire builds around the -75specific res almost always results in a 5-20% dmg reduction that I’m just not gonna do a cold/fire build until they nerf this to -20 specific res.
gonna stick to my hammer/fistadin and ww/zerk hork for now.