-75res from sunder charms is way too much

unless you’re a pally or barb or light sorc/sin/javazon (which have almost no problems with immunities)

best in slot gear for frost/fire casters have very little resistance that this change would hurt them to the point where people won’t play these builds like right now. Please tone it down to just -15 all res or -20 specific res. any more and it’s just counterproductive and leads us back to today. we’re not entering a new hell mode, we just killing extra bit harder stuff in a small area…

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This is not exactly a BUG to report…

For cold/fire sorc just roll as ES sorc, then your resistances do not matter (except poison) 20 firebolt/fireball/mastery is enough damage to kill anything with an active sunder charm. Put the rest into ES/telekinesis for the ability to never die.

For cold/fire bowzon - dodge/evade/avoid for damage mitigation.

Cold/Fire druid - Cyclone armor for elemental damage mitigation.

The -75% res on the charms is fine.

OR! You can practice the art of evasion. Don’t be a GUMP and quit getting hit by monster attacks they haven’t changed for 20 years.

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Come on man… bugging them to make the game easier because a new item created just for that reason–in a nuanced way I agree with, a really cool idea–still isn’t good enough for you.

Get four or five 11% single res scs, squeeze out more resists by upgrading torch/anni/gears with low to mid res rolls. It’s new end game content, so if you can’t get it sorted out then you might not be endgame yet - that’s a good thing, a game you have goals in. If you really feel it’s making you counterproductive, simply don’t use them.

Didn’t you mention an issue with a fire caster? Put Flickering flame on your merc… There’s a bunch of easy fixes.

It’s great they’re working on adding more end game content with increased challenges and better rewards, please don’t be one of the voices that influences less challenge and easier content.