Crescendo:
Buff two-handed weapons. Grief is and always will be a problem when it comes to melee relevance, as there is virtually nothing that can compete with it when placed in a Phase Blade. AOE based on weapon range (via sunder charm?) will help this. Buffing base weapon damage will also help since Grief is a static buff not based on weapon damage. However, because of the ability to wear a shield and various other factors, even with such buffs, I’d bet two-handers will still fall behind Grief. Providing some benefit, like unstoppable attacks (like Druid bear form), would be a nice way to address this issue that, while not directly-related to caster/melee parity, is a tangential, systemic issue affecting melee relevance.
The developers could also change so that each point of Strength would increase your 2H-weapon damage according to item rarity (see thread below). The benefit of this change would promote more build diversity with players pursuing Strength based characters and adds more value to the Strength Attribute (e.g. beyond stat req. for gear)…
For Season 3, in an effort to make 2H-weapons become more competitive in the current meta, I would like to propose that each point of Strength would increase your two-handed weapon damage according to item rarity as follows:
Two-Handed Weapon Rarity
Strength Damage Bonus (+X%)
Normal
+1.5% per point
Superior
+2.0% per point
Magic
+2.0% per point
Crafted
+2.5% per point
Rare
+2.5% per point
Set
+3.0% per point
Unique
+3.0% per point
Note: Currently, each point of STR incre…
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