Hello,
I guess it’s fun to use all the druid summons in PvM.
Meanwhile in PvP, that means you can use 10 pets.
It’s almost impossible to beat druid with 10 pets on some characters such as Necromancer or Hammerdin.
DHA
Hello,
I guess it’s fun to use all the druid summons in PvM.
Meanwhile in PvP, that means you can use 10 pets.
It’s almost impossible to beat druid with 10 pets on some characters such as Necromancer or Hammerdin.
DHA
It has always been the case that some builds do better vs some more than others.
Yes.
Druid was already far superior to both Necromancer and Hammerdin. Now it’s almost a no match.
Just pointing it out.
i recall your name. youre a pvp pro. whats your opinion on the amazon bow changes? are they as devastating to pvp as people suggest?
regarding necro vs druid: doesnt bonespear pierce? i understand the problem with meatshields and bonespirit.
In theory bonespear pierce. In fact, when summon are stacked on the same hit box on you right after a tele, bone spear cant hit the druid.
Ama buffs are gigantic. You see strafe ? that skill is so op you arent allowed to put more than 1 point into it in PvP. Combined with the previous 2.4 buff, strafe got more than 50% buff (average).
Ga buff is quite a lot tho (20% ++).
Didnt have time to calculate for multi shot, but its going to be quite a lot as well.
Combinate that with new anti stun mechanic and new dodge mechanic… amazon is going to literraly rollface anything that isnt max block, and probably some max block build too (hammer, sorc, druid, assa…). In TvT… well you can imagine when amazon got conc + amp curse, and stunlock teams arent a thing anymore to face them
damn. i though so. thats quite hard. finding solutions for these problems is not easy. you would need to limit druid summons to hard skill points invested, limit the numbers to something smaller, or make the numbers skale on higher skill levels to fix that druid problem. i mean the problem is rather the 1 point wonder capacity the druid has with summons if i get it correctly?
can you think of what could fix the amazon? her damage seems to be fixed if you don’t want to destroy pvp, the only variables that could affect pvm but not pvp that come to my mind would be crushing blow and maybe the amount of multi arrow proc.
btw what are your thought on the cast delay for FoH. in terms of pvm you could easily have the old cast delay back (1s instead of the 0.4) now that FoH/holy bolt has pierce and affects demons. did the 0.4 s cd affect pvp much?
Bowazon will be very very strong not only because of the dmg buff but mostly because of the dodge animation removal and fhr change.
Bonespear wont hit through 10 pets. It doesnt hit already through 5 wolves.
Necro and paladin both got buffs too tho. The nec didn’t even need the extra magic dmg just the bone armour buff is godly enough
People never put more than 1 point in summon on pvp druid (but eh, maybe pvp summon druid will be a thing now), but the gear alone is enough to reach max number of summons. And the synergies of the summon tree are bugged (they take + skill from gear into account in the synergies system) so they got a lot of life. Summons life were buffed too in the patch so there is that.
We could balance it just by making rules about max number of summons, or smtg i guess…
Foh change doesnt matter that much as thing, except if you are playing foh for damage and not for smite foh combo. Pur Foh build will stay the same i think : a gear check. You have stack? easy duel. You dont? lost duel. It will just gearcheck people even harder
To balance amazon, we needs the same things than nec : dedicaced pvp nerf. Like PvP damage reduction penalty should be ajusted for the buffed skill so the buff isnt too big in pvp while not impacting pvm buff. It was already done for Thorn aura in the past so its doable. But as DHA said, you also have the immun stun thing and the new dodge mechanic to accout for…
Yeah that might be an okay option . I like to play wind/fire druids and just shake my head at the summon druid changes. But at the same time, druid has been so far behind the other classes in PvM, really don’t want to lose a buff, and summoning all pets at once is a buff to all druids which is good… But it defeats the purpose of trying to make the summon druid better if other druid builds gain more benefit than the summon druid himself…
Yeah, basically… 1-pt summons have about 30-40% of the strength of fully synergised summons (I did the calcs once, can’t remember exactly). Because that’s how they were originally designed - to augment other druid skills (not be something you dump all your points in)…
The devs would pretty much have to dismantle and re-code the whole summoning tree if they want to properly work on summon druids and isolate them from the other builds… Personally, I don’t think it’s worth wasting time and money on.
Another idea if they wanted to buff summon druids without completely re-coding the skill tree would be to make a couple of runewords specifically designed for summon druids… A weapon runeword with big bonuses to the summoning tree (+7 summoning skills?) with lower FCR bonus would be perfect for buffing summon druids without affecting the other druid builds… Elemental druids will always want high FCR for maxing out spell DPS and SS druids will always want fast/high damage weapons, so somthing like this could work…
It isn’t bugged, it is actually as intended as a way to compensate of the lack of summon mastery
Do you have a source for that ? I’m interested ^^
Pretty sure he is just telling non-sense. I had argument vs him on other topic.
I would give up with him.
Well, happened as I commented before in buff summoner druid thread. People complained enough to have their lore wise BS summoner druid. I told them a summoner isn’t going to be half as effective as a necro no matter what the devs do and only were tree and windy would get stronger. I mean even a summon necro gains its corpse explosion from pnb tree so technically a hybrid.
Then as a bowa main they made multi shot overpowered because again lots of people cried loud enough. I am waiting till they see a well geared bowa next to them clearing everything hsmmetdin style then complaining here how OP she is to be nerfed to the ground come next patch.
As for specific matchups, bone necro uses teeth and amazon multi vs druid’s summons. He doesn’t have time to recast all of the zoo. Hammerdins and smiters are at a very clear disadvantage vs wind druids now. They can’t get rid of summons as easily.
very simple
just go to Arreat Summit and check out the description for summon spirit wolf, summon dire wolf and summon Grizzle bear. They are the only skills that called the synergy bonus as “passive bonus”. No other synergy are label as such.
It works more like mastery than synergy tbh, and this is a known fact for many years. such passive bonus exist even before 1.10, it just that they never label it clearly until 1.10
thank fk they fixed it so u dont have to spend so many points in wind to get armageddon tho
-Did you ever played necro vs druid in pvp? Even with teeth the match up is already really hard against 5 wolves (its hard even against only bear…). Now imagine 8 wolves a bear. Also, all of them will have buffed life.
-Zon does fine against druid, indeed
-For Smiter, it doesnt matter as much as you think. They can still put exil and zeal the zoo to proc life tap and get full life. As for killing the druid, there is no killing the whole zoo thing, you just have to namelock the druid with smite despite his summons.
-For Hammer, what currently happens is hammer camping into his field. When Druid stomp him, the hammer has to smite the druid out of his zoo and into the previously casted hammer field. Also, Druid sometime randomly dies just by teleporting into the hammerfield despite having all this summon up… I dont think that will happen with full zoo, so yeah its harder for hammer than before (and it was already hard)
i know it already worked that way in LoD, im just interested to see if Blizzard directly said it was “intented”
Yeah, that makes the balance between wind druid versus fire druid more even… Old system just gimped fire druid right from the beginning… Imagine if wind druids needed to spend 5 points on fire skills before they could unlock hurricane?
Yeah, and fire druid is so damn mana-hungry now, those extra free skill points will let you get a nice solar creeper if you need extra mana… it’s a good change
Gonna need to use sojs and spirits but magefist is gg