2.4 Changes Some Things Missed

While this is a great patch change there are some things that are slightly misunderstood.

For Necromancer - Skeleton Mages need damage buffs after their bug fixes. Their damage numbers now reflect 1.07 which had much weaker monsters.

Necromancers lost a lot of their utility with the synergy changes back when they first came into the game. The reason is simply the game requires them to use all of their skill points into anything they do. So nothing they have is strong unless they go all into them. I like the Sorc and Amazon changes that lowered the amount of synergies on skills, but gave the same synergy bonus into the ones left. Necromancer needs their non bone skills changed like that so that they can afford to open up possibilities for investing into curses.

Bone doesn’t because it’s meant to be an all in part of the skill tree. They are meant to be used together and it’s one of the biggest reasons why magic immunities are so rare in the game.

Curses are a tree meant to be all 1 point wonders. Though when synergies were introduced they over nerfed some of them a little too hard without giving them anything in return. So while I like the idea of what is happening with weaken. The entire class needs to be tweaked for an idea like that to work. Points need to be freed up in the summoning tree and poison skills so that support necros can be possible without lowering their kill rate too much.

Also curses taking the same buff slot as many abilities in the game is a slight problem. Especially in multiplayer when debuffing enemies. Curses should be their own debuff slot and everything else should stack with them. Also Blessings using the same curse slot is kinda clunky in general.

I’d honestly recommend removing some super uniques, rune words, and sets from the game so that you can take their ideas and create new useful items from them. If you simply add things into the game it clutters the game a little bit. Not that has happened yet, but it could be a future problem.

Adding some things to the game for Barbarian throwing weapons would be nice. They lack a lot of late game options compared to Amazon. They don’t really have super uniques, runewords, or sets they can use. I don’t even know if they spawn with enough sockets to even use any meaningful runewords had they have any.

Barbarian Whirlwind needs a lot of starting changes. It used to be a skill that ignored speed modifiers. It wasn’t really ever balanced post expansion. It starts too weak and scales too badly until you get an op weapon that works with it. The attack speed modifiers required to even do damage are kind of ridiculous. Like the other Barb changes though.

Armageddon for druids needs a speed modifier of some sort. I’m sure everyone and their mother has probably already complained about it, but it’s simply too slow of a skill to be of any use.

Wolf and Bear form need some looking into how their combat mechanics work. They have some heavy glitches that are just weird. This is most likely due to being one of the last classes made and not really testing the morphing status properly. Love the rest of the druid changes.

Mercenaries in act 3 with lightning seems to have some glitch that has their skills always roll a 1 or something. Was that fixed?

Last suggestion is it gets real annoying bringing up my sheets every time I want to look up a horadric cube recipe. Would it be possible to add a recipe list to the game that you can fill by performing them? Adding some form of UI to that system would really help the game.

I think it would be cool if you had to find recipe scrolls in the game to be able to perform them in the cube. Even though it removes abilities you get as soon as you get the cube in the game to until you find recipes. It adds currency to the community. While adding UI the game is better off having.

3 Likes

I only would like to address the curses. I thing debuffs whit same effeckts should not stack. Different effeckts should deffinetly stack, like lowering life, def, dmg should take effeckt on each other at the same time.

A guy who never played summoner druid.
No changes there at all. The dmg buff is a minimal change and wont make druid to solo anything more than it already can’t.

We dont know that yet.

Yeah we do. Youtubers like Dbruski and Rykker, D2 analysts plus players like me who have years and years to this spec, we know that it will be bad.
Isnt rocket science to understand it. Called Summoner with 1 bear out. Hahhaha

Well i have seen video from dbrunski and cant see i agree with what he said. His aproach was too negative. And he is doing same as you. Commenting certain things without actualy testing them first. Sure i do it too sometimes, but i think it is important to test it life first. There might be others tweaks not revealed in patch notes also.

You said that you do know. Ok tell me please dmg numbers of ravens in 2.4

Ravens will do way too much dmg there is no doubt on that, but casting them every 2 secs cause now they will hit 5 times instead of 12.
This isnt summoner with 1 bear out and stoping to cast ravens every 2 seconds.
Sr but i have 5000 hours only on summoner druid, Dbruski mains a druid in general, analyst specified for D2 hosted by Rykker knows defo more than you. Sr but if they dont listen players and YouTubers who already spend years on this specific spec and will listen ppl like you who have no clue obviously. then it will be hilarious and stupid.

Vines as well are trash, poison dmg on hell does no dmg, healing vine req a corpse to heal 3%? Lol.
Mana vine req a corpse again and is worthless cause if have insight, and summ doesnt waste that much mana.
So if still don’t understand, i feel pitty for you.

It will become casting skill so what? Not an issue.

It is your choice which summons you will have and it is not just bear. Yes you can have bear or you can have 5 wolves with cold dmg or 3 dire wolves. Then you have wine and poison one is getting dmg buff also. All wolves have increased dmg, dire quite a lot.

There is also oak with thorns and we dont know how strong that will be yet. It might be pretty good source od dmg now.

Doesnt really mean much as it has nothing to do with how well you undestand balance of game.

You dont know me so i dont think so :slight_smile:

Can you link it please?

Buffs to fire druid looks significant enough. You can come up with theories as you like, anyone can but until you test it life you simply dont know for sure.

I would myself do different and maybe more radical changes because yeah, druid kind of suck but lets wait for tomorrow to know more.

Google the rhykke r’s video for 2.4. Ez
For the rest i won’t even bother to comment cause as i said you havent played the spec so you have no idea about how its played, its issues and what needs to be fixed. I dont care for fire druid and i dont comment to others who asking for changes etc, cause i am clueless about fire druid but for summoner i do know, is my main spec and i can’t kill anything above act3 on hell nor i will when have to choose either 5 sw or 3 dw or 1 bear!!! Lol .

It doesn’t worth wasting time with a guy who doesnt even played it :grin: cheers

I am m not saying current summoner is good lol. I know he sucks and has certain issues. But they are improving him.

And yet you play him for 5000 hours? Dude i have very hard time to belive you. Why do you play him 5000 hours when he is so bad? I played him before but you really dont need 5000 hours to understand why its not so viable.

It’s like watching a young puppy trying to convince an old druid with PTSD to play with a new toy.

They will buff summoner druid, it may or may not still suck, then they will buff it again later. First patch in forever and it sounds like people are expecting drastic changes. Give them some time.

2 Likes

Because i tried way too many builds, thorns, beast, etc to see with which it might be just good. I knew it sucks but i is my fav build after all. I want to have a full opinion about it. It doesnt req 5k hours but is what i wanted.

Allowing the ability to multi summon doesnt req another patch, is just stupid since they try to buff him. Dmg isn’t the only he needs. Play pd2 summ druid and you will understand that it isnt broken to multi summon all animals.

MrLlamma was hosting Dev team of D2R about 2.4 and he asked if they will allow multi summon, they said no while laughing, but they said all ideas are on the table, i give them that and Llmma replied but necro has it already.

Anyway you will see in 1 day :grin:

1 Like

but the necro also doesnt have offensive spells. i still havent understood the druid character design fully, but i think there is a valid reason why the devs are opposed to it, and i think it is something amongst the lines that the druid has something like offensive spells, that the summoner doesnt have. or maybe doesnt have the corpse requirement and can summon what he needs depending on situation

pure summoner druid doesnt have offcensive spells either.
We only asking to make him a valiable summoning spec by investing on summoning skills and not a hybrid… ez to be done, it already exists on PD2 and is a very good spec and not broken at all.

Necro depends on corpses tho he can summon 40+ minions. We dont ask that., but summoning a SINGLE BEAR ONLY isnt summoner! Make bear at least to multi summoned with a pack of wolves, something like that. We already gathering votes on PTR and on General about druids and if you see there are tons of players supporting the ideas and the whole idea in general of druid to multi summon or to increase the summons of wolves by investing points and NOT from +all skills from items. Anyway we will see from tommorow.

arent the ravens turned into a spell? and the druid could basically just summon the monster he needs at the moment, couldnt he? like you see a boss mob, you get rid of your dire wolves, cast the grizzly as tank and the ravens to deal damage. then you cast the wolves again for normal monsters. that could have been the design they had in mind. though i admit, i don’t play druids alot, so i won’t be putting out hard numbers here.

also, just having alot of people support the idea doesnt mean its good. i have seen people support the idea of having conviction auras on mercs, hell they would even vote for 10 million free ber runes right at the beginning of the game. And then try to rationalize their decision with some BS explanation that falls apart after a few arguments.

Yeah the idea feels like Diablo 3 necro’s Summon mages who do tons of dmg but last for few secs, Yeah this exists on PD2 as well, tho there a druid can summon up to 20 ravens which do 5 hits only and sadly casting them every 2 secs is a pain but there we have a meat wall so casting isnt dangerous but annoying.

On this matter players supporting this idea is good and we know that, we dont try to make an OP spec, atm druid isnt even in any tier list,it just doesnt worth, and i know summoning when i want something is a bit OP, i admit, but only 1 bear doesnt make any sense, if it could cleave dmg then we could talk :smiley:
So, as i said ppl supporting this, TOP d2 youtubers who actually their opinion counts enought, they were invited by blizz many times to test things, that says a lot, We all are sure that only 1 bear which hits single hits isnt enough.
We ask one thing and one thing only, Summoner Druid to be viable. By viable i mean i can do things solo. On PTR there are 99 lvls fully geared, go make a reset, make a pure summoner and try to kill Diablo on Hell or Baal or the road towards them. And we speak for fully geared charas, not just when try to gear up. You will understand many things and you will see a 30% buff isnt much of difference when Necrohas curses, CE, 40+ minions and can go offensive with Bone spear or Poison and use Revive as meat wall.

i dont do tribalism, so this does not matter to me.
but i am sympathetic to your cause. how about you do the maths for it. go for the skills a lvl 99 would have chosen with his optimal and mediocre gear setup. look how much life all in all all your summons have and the damage output they do with all the summon groups you can have outside. keep in mind the function they are supposed to have and compare it to the necro’s. also take into consideration that the necro is a passive one. if you make a clear structured chart for their values and that is inferior to other compared, you have a strong argument. as an example what i mean i did the same for the a3 mercs here:

Hate to break it to you but I did play quite a bit of summoner druid. It doesn’t play that much different than summoner necro right now. The changes are so that you don’t just rely on the middle part of the tree. The current problem is that the wolves suck, ravens don’t scale, and the vine is a 1 hit that isn’t hitting your wolves. xD

The tree is so fundamentally destroyed on release that it really needed a looking into. Too many of the skills in it are meant to suck until you get a better skill. However, when you have a tree full of skills like this it’s not going to turn out well.

They also fixed the raven ai because what they have might actually be a glitch right now. They often refuse to attack unless you are max distance from the enemy. Then they’ll attack and come back to you. So getting them to attack was really annoying.

Their goal is to be able to mix and match all of the summons in the ways you want. So that they all work. Essentially they are making skills that are so bad they shouldn’t even be in the game more useful so that there are less crappy skills in the game.

Also curses already currently stack with everything in the game except things that over ride them, but some things that over ride them may not even be intended to begin with. Nothing should over ride a curse is the issue I have with it because some necros rely on them. Also in the future if they want curses to scale and to be able to invest points into them. Then they need to make this change for that to be possible.

The old game had limitations that might have been changed had blizzard north not been removed. I am partially happy about the skeleton mages though. They are still going to do like no damage, but you don’t need to min max what type they are anymore aside from maybe having 1 cold one.

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Addressing the Necy: The change to weaken still doesn’t make it worth using by a necy, the only effect it has is in the chaos sanc as we the players get hit with it all the time. Weaken only lowers the incoming damage while skills like attract or confuse keep the monsters from hitting us. Weaken as a procced skill becomes better but that’s not something a player will invest pts in…obviously.

Curses all in all are fine, the only one that really needed work was Iron Maiden as that was nerfed for NM and Hell with 1.10. I’m interested to see how the changes to IM flush it out. Attract + IM used to be an insanely good option and allowed for a curse only/CE necy.