While this is a great patch change there are some things that are slightly misunderstood.
For Necromancer - Skeleton Mages need damage buffs after their bug fixes. Their damage numbers now reflect 1.07 which had much weaker monsters.
Necromancers lost a lot of their utility with the synergy changes back when they first came into the game. The reason is simply the game requires them to use all of their skill points into anything they do. So nothing they have is strong unless they go all into them. I like the Sorc and Amazon changes that lowered the amount of synergies on skills, but gave the same synergy bonus into the ones left. Necromancer needs their non bone skills changed like that so that they can afford to open up possibilities for investing into curses.
Bone doesn’t because it’s meant to be an all in part of the skill tree. They are meant to be used together and it’s one of the biggest reasons why magic immunities are so rare in the game.
Curses are a tree meant to be all 1 point wonders. Though when synergies were introduced they over nerfed some of them a little too hard without giving them anything in return. So while I like the idea of what is happening with weaken. The entire class needs to be tweaked for an idea like that to work. Points need to be freed up in the summoning tree and poison skills so that support necros can be possible without lowering their kill rate too much.
Also curses taking the same buff slot as many abilities in the game is a slight problem. Especially in multiplayer when debuffing enemies. Curses should be their own debuff slot and everything else should stack with them. Also Blessings using the same curse slot is kinda clunky in general.
I’d honestly recommend removing some super uniques, rune words, and sets from the game so that you can take their ideas and create new useful items from them. If you simply add things into the game it clutters the game a little bit. Not that has happened yet, but it could be a future problem.
Adding some things to the game for Barbarian throwing weapons would be nice. They lack a lot of late game options compared to Amazon. They don’t really have super uniques, runewords, or sets they can use. I don’t even know if they spawn with enough sockets to even use any meaningful runewords had they have any.
Barbarian Whirlwind needs a lot of starting changes. It used to be a skill that ignored speed modifiers. It wasn’t really ever balanced post expansion. It starts too weak and scales too badly until you get an op weapon that works with it. The attack speed modifiers required to even do damage are kind of ridiculous. Like the other Barb changes though.
Armageddon for druids needs a speed modifier of some sort. I’m sure everyone and their mother has probably already complained about it, but it’s simply too slow of a skill to be of any use.
Wolf and Bear form need some looking into how their combat mechanics work. They have some heavy glitches that are just weird. This is most likely due to being one of the last classes made and not really testing the morphing status properly. Love the rest of the druid changes.
Mercenaries in act 3 with lightning seems to have some glitch that has their skills always roll a 1 or something. Was that fixed?
Last suggestion is it gets real annoying bringing up my sheets every time I want to look up a horadric cube recipe. Would it be possible to add a recipe list to the game that you can fill by performing them? Adding some form of UI to that system would really help the game.
I think it would be cool if you had to find recipe scrolls in the game to be able to perform them in the cube. Even though it removes abilities you get as soon as you get the cube in the game to until you find recipes. It adds currency to the community. While adding UI the game is better off having.
cheers