2 suggestions for Druid build flexibility (reasoning from the fundamental identity, post#3)

I think it’s obvious that the Druid doesn’t have enough build flexibility and here are two suggestions that have to be entirely necessary but I don’t have the specific answers for.

  1. Points in werewolf add to wolf summon capacity and points in to spirit wolf add to wherewolf transformation duration. Same with bears. Yes, we go back to one type of warrior summon out at a time.

  2. Fireclaws has nothing interesting about it but Fissure, Volcano and Armageddon points could enhance three different types of special effects of fire claws when they are slotted. One could be AoE, one could be Crit and one could be Burn Duration.

Some additional points to consider

-If the Wind Druid gets to have black damage to that degree and cast rate and elemental armor, then why can’t fire claws be like a fire mastery for the fire elements? Well maybe it could be a fire mastery for at least the GREATER fire elements where fire storm, molten boulder and fire claws are lesser and fissure, volcano and armageddon are the greater.

-Another point is that the Necromancer, being an all role filling hero and crossing political lines as being warrior associated with poison dagger, gets access to fire mastery with Trang’s Set. It’s pretty much complete B.S. that he gets access to fire mastery and the Druid does not. Now you can try to say that the Druid is more of a warrior than the Necromancer but that would just be more B.S… Tell me what weapon the druid is associated with? None, but Necro? Dagger. The Necro is more of the warrior. The Druid just has access to being a warrior TEMPORARILY because of the archetype that he is. The Druid didn’t have to be a Druid. But someone at Blizzard loves warriors over mages is all. Look at it as if the Druid is just that powerful of a mage that he can cross over temporarily. It’s also a mage power to be able to turn ranged weapons in to melee as well. This is something that should have been common sense all along. It all points to the Druid’s missing fire mastery and it’s a big fat joke for a long time comin.

It’s the kind of tragic joke where you just can’t help but feel entirely manipulated. Imagine a politically manipulative attitude where one sides says “haha, we got access to your strength and you don’t have access to yours”. That’s pretty dang psychologically low.

the only need druid really needs are the following:

  1. fix feral rage tooltip/ skill to match the other ( idc which just pick one)
  2. make Fireclaws deal % base weapon damage in addition to added fire damage
  3. cap rabies duration at 4-6 seconds ( same damage shorter duration)
  4. rework spirit of the barbs into a - physical and poison resist conviction-like aura

maybe add a dire wolf synergy to rabies? idk

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I don’t think you understand the logical starting point of my reasoning which is that a necessary method for coming up with good ideas for a hero is to start from the hero’s fundamental identity. In this case a Druid is a Mage. And even beyond that a dependant if we want to look closer but whether or not we have the right word labels, including that one, and whether we need to look that close is controversial, plus we have a hard enough time starting with wrapping our minds around the notion that the Druid is a Mage in the first place. That’s why my ideas/suggestions ultimately revolve around the notion that the Druid is a mage. Of course when looking closer, “dependant” is an insufficient label, but word salad is not allowed around here so I stick with the insufficient label. That’s what this community has to have, and that’s what they get, as a community made up of mostly males screams out in terror “oh my gosh!! there’s no such thing as a dependant, how dare you consider that with MY Diablo!!!???”

The Barbarian is one of the best in game examples of a hero that demonstrates a complex archetype. He is on the line between mage and warrior, but more specifically is a support. In order for the Barbarian to not become too heavily associated with just the support role he had to make a sacrifice of defense to cross over in to the soloist role with berserk. This demonstrates a twisting element in the trinity of roles that keeps these pure identities from being too pure, but also orients them towards being more complete. (without using word salad the Barbarian is not exactly pure from the start but still purely identifies with apportionment, a math concept)

https://www.youtube.com/watch?v=q0Vu7YJueRY&t=445s

Probably, ironically the most enlightening thing the average person and anyone on this forum needs to hear, all the way to 10:12, with emphasis starting from 9:10 “then reason starts to become loopy, it starts to not completely be enough, especially in understanding how identities function” “You need the identity before you can apply the methods of science

just replace “methods of science” with “before you can even be confidently and accurately reasonable” in making your hopes and feelings a possibility without wasting your time.

And FEI, the enlightenment is over

Pick your poison. The dependant label, or word salad. Which one are you going to get from my right to voice a unique perspective.

SPEAK.

For the record, I officially attained the word salad answer as of late. The word salad that you shun. But that’s fine because it’s all mine and you can’t have it anyway.

And I’m going to wield it in such a way that’s going to show what the awesome good of capitalism is all about. Promise. You’re gonna love it. lol.

As for your suggestion…

I dislike 2. but 4. has potential and the rest I have no opinion.

So you want to turn fire claws in to vengeance with holy fire? No thank you.

I have a different idea. How about we turn fury in to fire damage or fire/lighting, and fire claws in to black(physical) damage or half and half?

https://m.media-amazon.com/images/I/81h4dB0jjjL._AC_UF1000,1000_QL80_.jpg

That way it can be enhanced by moulten boulder and volcano to make sense of why moulten boulder enhances fire claws.

I think your spirit of barbs idea goes right along with this but the higher fire skills could enhances the functionality of black fire claws as previously stated.

The beauty of this is that it’s basically an inversion of the wind druid. Instead of the caster, it’s the warrior variation. Imagine AoE physical damage attack that’s working with your spirit of barbs.

I mean, wow, this is interesting.

Wow an archseawitch thread I don’t need to report, a truly spectacular sight…

Fireclaws was a solid build before the IAS changes, allowing users to reach 5 fpa or whatever it allowed before is all that is needed there.

Fire ele is in a good spot now.

2 Likes

Nah, he’s simply layering a skill change request on top to make his usual word salad less obvious, but there’s still a good chunk of it.

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i truly hope your not being serious…

have u ever actually played wolf druid or are u out here trying to theorycraft.

you want to remove the physical damage from fury??
the damage that leeches you life from feral rage, and mana?

because i cannot truly because u have ever played fury druid before or have any understanding of what removing the physical damage would do. if that’s an honest statement

fire-claws just needs to convert like 50-75% of base weapon damage into fire and have its normal added damage on top.

this would lower the leech value by 50-75% sure but the point is to allow a single point to allow you to at least by pass physical immunes, which u wouldn’t be leeching from anyways

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He’s here to spew his word salad. The skill modification part is just there to avoid the ban he usually gets.
It’s nice of you to expect him to be arguing in good faith, but it’s been clear for a very long time that he is never doing so. The best thing to do is to not answer his posts so that he finally gets either bored or sufficiently clearly unhinged to end up perma-banned.

Totally serious.
-werebear’s Maul has no secondary skill, why does Rage need one?
-they are the same type of skill accessed at the same level point.
-Rage has it’s own enhanced damage.

Notice that I mentioned lighting damage as well before hand. Well you can’t really head in that direction because of “lightning fury”, but imagine cold damage.

People have already complained about spirit wolf cold damage and this is the idea that they suggested, much like your suggestion for fire claws.

https://us.forums.blizzard.com/en/d2r/t/change-spirit-wolf-converts-x-physical-to-cold/163785

So what are we going to do? Have vengeance spirit wolves and vengeance fire claws? Pally Druids? No.

But if we think very carefully for a second. What word is very similar to Fury but could be cold damage based? You guessed it yourself because I have good faith in you.

Flurry it is. And right from the online dictionary:
"You can use this phrase to describe a situation in which a large number of attacks happen in a short period of time. For example, “The enemy launched a flurry of attacks against our troops.”

a: a gust of wind

b: a brief light snowfall

plus an argument could be made that fury and zeal are a bit too much alike.
convert X% physical damage in to cold after physical damage buffs and that
makes them more different.

plus an argument can be made that druid elements have a pure physical damage skill(tornado). And that’s entirely a spell, it’s not some halfway point between spell and attack like fire claws that has spell synergies. If tornado can do that then fury can be flurry and be purely elemental.

plus the Druid is a gosh damn mage anyway.