With the changes made in 2.4 patch, I created this Magic Find Barb to farm at the Pits. The concept is to gear yourself with Magic Find Items and letting the Merc do all the kills. The new Dual Wield Merc in Act 5 can provide both extra slots for MF but also manage to kill stuff pretty quickly!
Yes, I know that huge MF is not very efficient to have but I though I should give it a go.
Will start grinding in a few days and will report with the results. This is offline.
It’s not about being efficient, it’s a video game and therefore you should enjoy it however you please. I like the idea of 1,300% MF for its own sake and I look forward to your results.
Sounds awesome, good luck on your runs! I too look forward to the results.
I thought about doing something similar with a gold find barb but I haven’t gotten around to acquiring the materials needed, haven’t had much time to play games lately.
I can appreciate less MF with thousands more rolls per hour, but I can also enjoy the concept of one fat boi dice rolling deliberately and with great purpose every 30 seconds too. lol
It isn’t really a fat dice roll and maybe especially not based off the clip I watched. The diminishing returns of MF at that point mean most of his drops will be rares, meanwhile he neglected picking up antlers and talons that could actually roll well for what he is most likely to find.
I would love to see a drops video for sure. I would also note that something is lacking in the kill speed even with this setup, I’m not sure how you fix it though. I’m all for asking the question and popping the mobs with 1k+ MF, but perhaps there is a way to kill a bit more efficiently while still having this amount of MF.
Also why didn’t you reroll your map to be closer to the WP on SP?
It overrides the chance of finding good rares/uniques though? Meanwhile if you’re doing that (I wouldn’t) why wouldn’t you pick up the GT or the antlers which could actually be decent rolls and useful? Maybe it was just to highlight the play, just not sure about rocking crazy MF and not actually IDing the good possible blues that drop when that is what your MF count dictates that you will regularly get.
I don’t think he’s serious about farming like that long term. He already stated he knows it isn’t efficient or optimal. I said I like the idea for it’s own sake. Would I farm that way for hours? No. For content? Maybe. I wouldn’t mind seeing the outcome of his efforts.
I think better gear on Merc would made a huge difference but at this point I’d rather make a Berseker myself. I tried to go over the edge hoping to be rewarded.
Was getting too many bad rolls on the Pit layout that I sticked to this for a while. Will definitely try to get a better map.
Was a bit nervous due to recording to be honest. Just wanted to make sure the demonstration goes well.
Exactly.
Players 1 is the most optimal way to go when targeting just the unique monsters because they will always drop the same amount of items.
Yeah grim ward has a lot of potential, my main wish is that it didn’t have corpse requirements. It can only be used on monsters flagged as “soft” in monstats2.txt. Makes it hard to use in areas like Crypt/Mausoleum and Chaos where “soft” enemies can be sparse and spaced fairly far between.
Somehow you can use skeletons for corpse explosion but you can’t use them to make a grim ward, a construct made of bones.
Cool build, it’s always fun to push the limits of things like MF/GF!
Yeah I’m guilty of that. I think it went so long with only niche use cases that weren’t relaly required that a lot of people forget that it was buffed, and it still has the limitations mentioned by you and Dark Master. Plus it’s a little at odds with itself. When it was purely a CC, having the fear made sense, and went along thematically with other monsters being scared of the Barb who literally rips their dead team-mates apart to make grotesque sculptures on the battlefield. Now that it’s setup to increase damage enemies take, it seems a bit counter productive if you have to then go chase them to take advantage of it.
That’s compounded with the fact that many Barb builds are already starved for skill points, making it a questionable proposition to many.
That said, if it is reducing physical resistance like some of the research I just did suggests, could that perhaps be a way for Barb to have a similar situation to Cold Sorc with Sunder charms and make physical Sunder actually relevant to barbs?
I could see it also being useful for throw barb or supporting physical bowzon, since the ranged attack means you don’t necessarily have to go chasing the monsters to take advantage.
I also accidentally noticed the changes on Grim Ward and was surprised when I saw the extra damage taken. I hoped it would work against Uniques but unfortunately it doesn’t. I also checked and it can break Physical Immunity too!
A problem I find with Warchies is that there is no way to stack them. I think there are not as powerful as the Necro Curses so it’s quite annoying when you can’t combine anything. I swapped the Magic Find Phase Blade with a Lawbringer on Merc to apply Decrepify and kill Uniques faster but they also override Curses which makes Decrepify obsolete.
Regarding the farming, I made 50 pit runs and probably will aim for 500. I found two interesting items in the beginning while rolling for a new map and obviously I didn’t record those. But apart from those nothing interesting so far.