With the preponderance of runeword items at the highest levels of the game, often times there is limited availability to use a jewel/rune/gem in any of a character’s gear. Certainly I can’t be the first to propose this, but I think allowing boots & gloves to have 1 possible socket with the same (or possibly modified) attributes as regular body armor jewels and runes.
I don’t like it. I think it goes against the game’s spirit. A situation where more of the same, is bad. Like people wanting a lot more backpack room so they can carry a ton of Charms without clogging the space.
Gear is clearly divided into two categories. Main, and accessories.
The difference, aside from general physical size, is in base stats. Base def and dam from helm/weapon/shield/armor, is important for your overall dam and def. Those are main gear. The fact you can quickly switch up to two of those mid-fight, further supports this.
Accessories: Amulets/rings/gloves/belts/boots.
You equip those just for the mods. You barely care about what (almost always small) def ratings they provide. And many of them seem more likely to bring specific mods that make sense for the gear type. Like, boots more often give +Run.
Rings and amulets don’t even HAVE base stats.
Making every last gear socketable, ruins that concept which I think is necessary for some balance. Aside from also being a rather dull power boost, to me at least.
I COULD go with 1-socket only, for some or all of those accessories. Since that stops Runewords, and 1-socket bonuses from Jewels/Runes/Gems are usually not a huge change anyway.
Um, gloves cannot have sockets at all. That’s exactly why this thread was created. Because only weapons, shields, helms and armors can have them. The other gear types, just can’t.
It’s not a deep mechanic at all, that’s not what I meant. I just meant, they just want more power with no extra effort or strategy. Ignoring that the “backpack room vs. Charms” trade-off is part of the game strategies, for laziness’ sake.
In this case, it also feels like that. More power for same effort. Except, if you keep it restricted to one socket for those items, it becomes more interesting. It can’t get too much power, and 1-socket gear becomes much more relevant.
Right now, 1-socket items are basically the weak gear you use until you get something nicer. Which should happen even well before you beat Normal. And 1-socket bonuses are usually weak, too.
But, if that’s all you can get in certain types of gear, then it all becomes more valuable overall. Especially if multiple gear types gain that benefit. Gloves, belts and boots I’d say.
Also, since runes/gems/jewels often change their mods depending on gear type, they could bring in different mods for when they’re put in (say) gloves.
Not all gear can get sockets. As I said, only armors/helms/shields/weapons. Go Google it, if you don’t believe me.
For funsies, and since I was standing right next to Larzuk anyway, I tried socketing my gloves. It wouldn’t even let me put them in the anvil slot
What do you mean by “charm inventory?” Are you talking about modding the game? Just asking, I have nothing against it offline.
Correction. People wanna do that while also carrying a lot more Charms than usual. That’s the lazy part. They want all that extra power, without the trade-off of a full (or almost full) backpack that forces you to go back to town a lot more often.
More power, no sacrifice. They wanna circumvent most of the trade-off strategy that comes from having to decide priorities. What Charms are worth being in the backpack for a long time, at the cost of occupying room that loot needs.
Offline, I solve that pretty easily actually. When enough decent loot drops for a full backpack, I just drop all the Charms to have as much room as possible. Then, I just pick them back up when I come back from town.
Chipped/Flawed Gems only(Shield/Armor effect combine)
El,Eld,Eth,Tir,Nef, Ith Rune
all other runes no
no to Jewels
big gem should not fit gloves…and Rune wise it should be limited so it dont give too huge power boost
up to 5 socket for gloves.
cap of 1 Flawed Diamond
cap of 3 Flawed Topaz,Flawed Ruby, Flawed Sapphire
Flawed Amethysts and Flawed Emerald no cap
cap of 1 Ith rune
other low Runes no cap
up to 3 socket on boots
Diamond banned
cap of 1 flawed ruby,1 flawed topaz, 1 flawed Sapphire
Flawed Amethysts/Emeralds no cap
Ith Rune banned
Eth Rune cap of 1
thats as much flexibility that i’am willing to go for…anything better just no
i only have in mind to make it more friendly vs cold sorc,conv pally in pvp…as well help a bit mana problem for bow zon//ww barb
flawed ruby X4 is + 68 Life(sorcs would love it)
edit: actually also put char lvl restriction to unlock sockets
Gloves
lvl 9-45 : 2 socket active
lvl 46-94: 4 socket active
last socket unlock at 95
Boots
lvl 9-45: 1 socket active
lvl 46-90: 2 socket active
lvl 91 all 3 sockets active
i like the idea of rings and amulets getting 1 soc but gloves and boots not so much. but for them to do this all gems would need an accessory attribute added to them.
5 socs on glove is just nonsense. it only takes up 4 squares in the invo. which would put the max at 4 soc 1 per square it takes up. as for gems i think they would do perf gems in them wouldnt break the game to much.
sry, i wasnt clear enough…i was talking about the game files
gear is limited for the number of OS in the actual game just like you said
you seen to have missed all the discussion about charm inventory in the last months bc you think…
and thats not the correct description of a charm inventory
a charm inventory is:
a 4x10 cells space for charms (just like the actual space for charms)
nothing but ID’ed charms can be put in there
charms only work in there
charms wont work in “regular inventory” anymore
this leaves you with
the “regular inventory” would still be there for loot
you seen to have another definition of “lazy”
if one thinks being in/going back to the town is anything good, for me he is the lazy one
and, this rhetoric of “we should go back to town bc thats how it meant” is really off bc no one goes back to town, everybody fills his inventory with charms, put the loot in the cube, id it and if is good, keep it, bad? dump it right away and move on
no one goes back to town, every efficient player is doing runs that cant even fill a cube
if the game wasnt this unbalanced mess where you have almost no room to decide about you gear, you guys wouldnt care about deciding inventory space
melee is unbalanced when compared to casters
a perfect ruby jewel of fevor gives 40% ED/15% IAS
this would help melee builds(phys at least)
gloves, boots = max of 4 socks (4 cells of inventory space)
belts = max of 2 socks (2 cells of inventory space)
jewelery = 1 sock (1 cell of inventory space)