+1-2 to all skills affix should be added

I think a +1 to all skills affix should be added to Rare (Yellow) affix table for gloves, rings, belts, shields, class items

+1-2 all skills affix for Rare (Yellow) armors, Non-Class helms, Non-Class weapons

+1 all skills affix for Magic (Blue) boots and class-items.

+1-2 all skills affix for all Magic (Blue) items except boots and class items.

+1-3 all skills affix for Magic (Blue) Helms, Armors, Gloves, Belts, Weapons, Shields except class-items.

It should either be a prefix or an suffix, not both.

I am leaning Prefix because it would remove some other powerful prefixes such as Resistance prefixes.

I think that +3 might be too strong but since it’s on Magic Non-class items, I don’t see it being better than class items that can give +5 to specific skills.

I don’t think it renders SoJs completely useless either because they add mana % but maybe SoJs need a buff anyway. As is, they are fairly cheap but it would completely overshadowed BK.

Arachnids might become useless it’s only wanted for FCR and +1 Skills and if you could craft a +2/10% belt with better affixes that might completely overshadow it.

I just think adding an affix like this would open up build diversity and IMO items that always rolls with specific parameters shouldn’t be better than the rarest items in the game, which are gg rares because getting that god roll is so much harder than getting a Tyrael’s Might.

What about the monsters? Are they going to be buffed? Think about the poor monsters. :frowning:

Powercreep.

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Add a new difficulty.

Which solves nothing. People will be wanting even more buffs, then more difficulty, then more buffs, and on and on until we have another Diablo 3 with 20 difficulty levels + greater rifts.

4 Likes

This is not about buffing items. It’s about diversify builds. You missed the point.

Also, they should have a new difficulty now, even without item changes.

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There will always be the META seekers, and there will always be that one build.

Right, but again, you’re missing the point here.

You have a much harder time doing that with Rare items because they have randomized affixes and while you can solve the game with mix and matching the right gear for the best stats, the point is that they are harder to acquire than uniques that roll with specific parameters, always.

Getting a BiS unique is too easy and you won’t swap out from a SoJ, Arachnid, or even some runewords which also come with set parameters.

Getting a perfect rare item that compliments your build is significantly harder to do.

One of the problems with rare items is that +1-2 to skills is what keeps people from using them over a unique or runeword.

Runewords are great because they allow you to make an item that fits that slot and is really good but shouldn’t be BiS which should be reserved for the RAREST items in the game which are factually GG Rares.

Most people won’t see a GG rare in their lifetime as a SSF but even if they do find one they won’t use it because it doesn’t compete with any of the BiS uniques or runewords.

Most people can’t afford to trade a GG Rare anyway so we won’t see many people running around with full GG rares.

In fact, most people will still be using the same uniques and runewords because they won’t find a rare item that can replace it even if they found one with the +1 all skills affix because most uniques and runewords offer better stats than the rare they could find.

Also, a +2-+3 Magic item probably won’t ever beat any of the rares, sets, uniques, or runewords.

The point is that, this adds to the diversity of items available and makes rares possible as a BiS for more classes rather than just a unique or runeword that will never be upgraded.

No thanks, would only further increase caster power over melee thus sorcs/hdins would become even more prevalent especially at the start of each season… game needs more variety and alternatives instead of buffing cookie cutter crap and expecting a harder difficulty to go along with it.

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What would even make Melee builds better?

Crushing Blow is the best melee affix and would be great to see on rares but part of the problem with Crushing Blow was that they reduced its effectiveness in LoD.

Also, Barbarian WW nerf in LoD is another problem. In Classic Barbarian is the best class because of WW and Crushing Blow.

Make all melee attacks do splash damage. Also rework how attack rating is calculated and let us hit up to 100% instead of maxing out at 95%.

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Durability needs to be reworked in someway, splash damage I agree is needed or just overall more damage especially outside of using grief. I like the buffs they gave towards double throw barbs, it wasn’t enough to drastically change tiers but I have one that I find enjoyable to play (also interesting to note how throw mastery got a huge buff in being able replenish stacks, something like that might be very beneficial for weapon durability) also the buffs towards bowazon especially strafe was in the right direction too.

I don’t know if Melee Splash damage makes sense and seems very strong especially with skills like Whirlwind and on-hit effects.

Maybe an On-Hit Splash damage effect Affix for weapons similar to explosive arrow but I would say that it should only be an fire elemental effect.

Paladin Smite isn’t even affected by AR.

Mosaic Sin is busted melee.

The biggest problem with melee is AR. Probably the only thing that needs to be fixed. That could be easily done just by reducing defense on monsters and as you said, removing the 5% chance to miss against monsters which spells aren’t effected by.

I think the biggest problem is the crushing blow/static nerf which significantly reduced melee characters, specifically WW barb’s ability to deal significant damage.

Maybe a Multi-Hit affix for melee would be better. “On-Hit: Hits 3 additional times.”

Then adding a bonus that applies to everyone on all item slots is definitely the worst way of doing so. You will improve the top builds just as much (if not more) as the currently inefficient builds.
If you want to boost diversity, you target the weak or inexistant builds, making sure it doesn’t help the top builds too (or at least not in a significant way).

It seems to me that what you want, though, isn’t to open up underpowered builds, but rather to make rare items more powerful due to near-perfect rolls being insanely rare. And that isn’t a sentiment I can’t agree with. You don’t balance an insanely rare item by making it insanely powerful.

The increase in power with rarity isn’t an exponential curve. It starts exponentially, and then at some point slows down quickly until it becomes almost flat.
The reasons are :

  1. You don’t want the power disparity between the haves and have-nots to be immense, or you will simply be kicking the more casual players out.
  2. You don’t want to incentivize unhealthy grinding.

No. The biggest problem with melee is blocking. Most builds will have pretty decent chance to hit against most monsters, but you will still be “missing” a lot because many monsters simply have 30-50% block chance.

I meant the gearing part of the build. Thought that was pretty obvious since I was only talking about items.

Also, I don’t see a problem with blocking but I will take your word for it.

No need for more caster buffs and yes new difficulty would make balance even worse for melee builds. There’s already no point to play them other than if you want to try for fun. Melee and items related to it probably need total rework. Buffs for amazon bow builds would be nice too.

Melee and bow builds are all in low tier in ‘ladder start’ tier list because they’re heavy dependent on items that are hard to get during average playthrough while some casters can be stronger naked.

There is no point in playing D2R at all except for fun.

In Classic Diablo 2 Barbarian is the strongest class.

CTA and Enigma are the problem you have but they aren’t going away.

Plus All Skills items already exist so it’s not going to make casters stronger. It’s just going to make Rare items viable as a replacement from Runewords and Uniques

Already, no changes, Lore, Shako, Spirit, Enigma, SoJ, Arachnids, Tarn, Circlets, Amulets, give lots of skills but they always drop with skills and can be acquired very easily.

Having it on rares just means the possibility of replacing some of those BiS staple uniques and runewords with something more interesting.

It should exclusively be an end game affix, level 85.

Feels like this only benefits casters, melee wouldn’t really gain anything from this. All this would do is further the divide between melee and caster.
+skills is almost worthless for melee, it’s decent for +life% with BOs on non-barbs but other than that this feels like a weak addition for melee.

This would also kinda ruin trading as the +class specific skills would then be seen as worthless.

2 Likes

Of course, I meant if you want to be competitive or efficient then melee builds should be avoided.

I been playing D2 since it came out also LoD. I originally started out with a Frenzy barb then after playing on closed bnet I quickly went to a Hdin build I remember way back lol when LoD first came out having the small charms that most refer to as Bmanas (bugged mana) having a full inventory of those was so awesome as a sorc… but for melee I always had a extreme interest and love for building a beast mode Zealot years ago my zealer that i had built had literally every possible weapon runewords uniques eth uniques every type of shield every armor ect one of the best builds i would say i happened to use was a foolz eth crystal sword that i uppd to a phaseblade. A 20s big helm w/ 2x 15/40 dual raven sometimes switched for single bk of pvm but most time dual 250/20 ravens a ARdmg phoenix pally shield gores steels and dungo with full inv of 32020 p anni ptorch eventually once torches came around which is really when he hit an absolutely insane top point but yea that Zealot far as pvp went was the literal best melee character that I can only remember being killed by one person which was my buddies zealer and honestly it was a toss up who won whoever got that first hit AR strike point. But far as casters go I mean you can’t really fight a caster with melee I mean unless a sorc was dumb enough to tele stomp me lol cuz that was instant death for them but I don’t imagine D2 creators ever wanted a melee character to be able to have a chance against a caster which is why and what pushed me to build all these different characters and build different roles for different ways to pvp others certain builds were always the yin to someone elses yang

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I would actually say the opposite of you are competitive building an absolute monster melee character is so so so much fun trust me go build a zealer with the best gear available I promise it is so much more fun than only playing casters I mean don’t get me wrong I love my casters but 9 times out of ten I only use my casters for MF and for pvp if I’m using caster I go with a lite sorc or fb at least until i can get my gg cold gear