This is awesome. Wanted to report a few bugs I’ve noticed:
Fixed in 1.0.0.2157!
[Audio] Music does not play during Human mission briefings
1. Start a new campaign
2. Pick any Human mission
→ Voiceover plays with no music
Expected: “HWARROOM” should play during the voiceover
[UI] No button highlight on Mission Selection screen
- Complete at least one Campaign mission so that multiple missions are unlocked
- From Main Menu, click New Campaign
- Select any campaign
- Click any mission in the list
→ There is no UI change to the button indicating which mission is selected
Expected: The selected button should have an “active” state such as a highlight or border so you can tell which mission is selected
[UI] “New Campaign” button should instead say “Campaign”
- From main menu, click the “New Campaign” button & select a faction.
- Notice you are taken to a level select menu.
→ The word “New” implies that you’d be starting over from the beginning, but this takes you to a level select menu where you can continue your progress on the campaign, so the text is not accurate and may be confusing.
Expected: The button text should just say “Campaign”
[UI] Mission names should be hidden until they are unlocked
- From main menu, click the “New Campaign” button & select a faction.
→ Notice that it lists all the names of the mission on the left which is technically a spoiler!
Expected: Missions should be “???” until unlocked.
[UI][Feedback] Campaign map should show the location of each mission
- From main menu, click the “New Campaign” button & select a faction.
- Choose any mission
- Observe the map on the right
→ This should have an “X” highlighting where the mission is taking place
[UI] Knights/Ogres show spells before they have been upgraded
- Begin Beyond the Dark Portal Orc Mission 1: “Slayer of the Shadowmoon”
- Select a friendly Ogre
→ Ogre-Mage spells are displayed (disabled) on the command card UI - Mouseover the “Eye of Kilrogg” icon
→ The tooltip says “Requires Eye of Kilrogg Learned”
Expected: Spell icons should not appear until the unit is upgraded. Alternatively, the tooltip should mention “Requires Ogre-Mage Training” as well.
Note: In WCII: Battle.net Edition, the spells are not shown until researched.
[Art] Snow tileset has significant tiling artifacts
- Start Human Mission 1: “Hillsbrad”
- Inspect snow around the starting location
→ Pretty obvious grid & tiling artifacts in the snow
Note: This is an issue with all the tilesets to an extent but snow seems particularly bad!
[Art] Snow tileset has one flipped tile
- Start Orc Mission 1: “Zul’dare”
- Press F5 to toggle to Classic art (makes issue more obvious)
- Examine tile immediately below the starting Peon
→ Tile appears flipped horizontally, creating a harsh corner on the right side of the tile - Examine a similar tile 2 tiles to the left of that tile
→ Same problem in the other direction
Expected: The tile should be oriented correctly to match the surrounding tiles.
Note: I believe this is a bug in the original game. The art is wrong and the texture needs to be flipped horizontally.
[Art] Snow tileset: Snow portions of tree tiles are not HD
- Start Orc Mission 1: “Zul’dare”
- Ensure HD art is enabled
- Examine the snow at the very edges of tree tiles (especially, immediately above trees)
→ The portions of snow that is within tree tiles is not HD and still uses the original pixel art, causing it to not match surrounding HD snow
Expected: The snow portions of tree tiles should use HD art
[Art] Snow tileset: The Orc Great Hall looks disconnected from the terrain
- Start Orc Mission 1: “Zul’dare”
- Ensure HD art is enabled
- Examine Great Hall
→ There is a harsh border between the Great Hall and the snow
Expected: The art should have some shading/blending around the edges, similar to the Farm
[Art] Alleria uses male elf art
- Start Human Expansion Mission 1: “Alleria’s Journey”
- Examine Alleria
→ Alleria uses the same sprite as a normal Elven Archer
Expected: Alleria’s art matches her gender
(Can Alleria get custom art? Or all heroes? This is much more noticable with HD art and particularly with Alleria)
[Art] Wasteland tileset: Mud does not animate
- Start Human Mission 14: “The Great Portal”
- Observe the brown mud near your starting area
→ Mud is static and does not animate
Expected: The mud should shimmer/color-cycle slightly to appear “wet” like in WCII: Battle.net Edition
[Art] Tree stumps appear visually disconnected from terrain
- Start any mission using the Forest, Snow, or Wasteland tilesets
- Chop some trees
→ Tree stumps look very disconnected from underlying terrain
Expected: Tree stumps should have a slight border or something to fit with the terrain better
Note: The Swamp (expansion) tileset actually looks OK.
[Rendering] Action feedback renders underneath fog-of-war
- Start any game
- Select a friendly unit
- Right-click on any undiscovered area where there is fog-of-war
→ Green “x” does not render
Expected: The “x” should render above fog-of-war so that the user gets feedback when they click
Note: Does not happen in WC2: Battle.net Edition
Thank you!