@Dani-2192
I get where you’re coming from, and I totally understand the frustration with the Warcraft 2 remaster. It feels like something’s missing compared to the magic of the original, right?
However, I wanted to share some insight into Blizzard’s development teams and the situation surrounding these remasters. The Classic Games division, which was responsible for restoring and remastering Blizzard’s older titles, was created around 2015. This division, which worked on StarCraft Remastered, Warcraft III: Reforged, and other remasters, was originally staffed with people from Blizzard’s Mac division. Their goal was to preserve the legacy of Blizzard’s classic games, but as we saw with Warcraft III Reforged, things didn’t always go as planned.
When Blizzard reorganized and started pushing more aggressive timelines for their remasters, Classic Games lost a lot of its independence. Warcraft III Reforged is a great example of the team’s struggle to meet unrealistic deadlines, and by 2020, the division was essentially dissolved. This, combined with the increased control from Activision over project directions, led to less passion in the remaster process and a lack of communication with fans.
It’s really disappointing that the community didn’t get the unified experience we were hoping for. It seems like the focus shifted more to profit than preserving the core essence of these games. But hopefully, with time, Blizzard will be able to look back and realize what made the classics special and maybe do better in future remasters.
I hope this helps shed some light on the situation!
Here’s what I’ve been able to piece together regarding Team 1 and Classic Team:
Team 1 developed Starcraft II under Dustin Browder. After starting development as an SC2 arcade game, Heroes of the Storm became its own title while still using the same game engine and also being developed under Team 1 with Dustin Browder moving to that title and Tim Morten taking over Starcraft II and working on finding new ways to monetize it.
Classic Games was created around the time Legacy of the Void released. The original focus was to patch Starcraft: Brood War, Diablo II, and Warcraft III to make them compatible with modern systems and networks. As that moved along they started working on remastering those titles with Starcraft Remastered releasing first. They ended up taking over continued development of Diablo III after Rise of the Necromancer and handling things like new ladder seasons and cosmetics. Team 3, which was involved in development of Diablo Immortal and Diablo IV ended up taking Diablo II and III under their group later. Meanwhile, Team 1 became part of Classic Games leaving them with Starcraft Remastered, Warcraft III, Starcraft II, and Heroes of the Storm.
Warcraft III Reforged was announced a couple years ago just as Blizzard was reorganizing(and its developers were losing a lot of independence). Activision Blizzard was rushing to appease its shareholders by announcing more titles. When Reforged was announced, Classic Games had no idea that preorders would go up immediately with the release promised before the end of 2019. They had to immediately abandon much of the content they’d just announced and speed up development to an unreasonable rate. The release missed 2019 by a month and still had a lot of bugs and missing features.
By this point a lot of big names were already leaving Blizzard due to the lack of control over their projects and the many public controversies. Classic Teams was hit especially hard with the failure of Warcraft III Reforged and the clear fact that Blizzard was not interested in developing another RTS title. This was also over a year after Heroes of the Storm saw its esports shut down with no warning and its development team decreased in number and budget.
Starcraft II esports had been handed to ESL, DreamHack, and AfreecaTV as Tim Morten left the company. The 10th anniversary and Patch 5.0 were big events but Kevin Dong and Ryan Schutter left shortly after that to form Frost Giant with Morten and other former Blizzard developers. The mantles for esports and content creation had been passed onto people outside of Blizzard as some of the last big RTS leaders parted ways with their employer. It was announced that there would not be any further Starcraft II paid content, although new ladder seasons, game fixes, and possibly more balance changes would still be supported.
Recent insider news indicates that the Classic Games team has been slowly dissolved since that announcement. Some members have quit, some interviewed for positions with other teams, and some were terminated. Heroes of the Storm got a new hero a couple months ago and just received a new balance patch so there is definitely some development going on there. Starcraft Remastered development has been quiet aside from ongoing attempts to find alternatives to Mac OS tools that Apple has ceased support for. There has also been silence from Warcraft III Reforged despite reports stating that they are still dedicated to adding previewed features such as profiles, leagues, and clans to the game, although its theorized that the rest of this work might be outsourced(no rumblings about where balance support would come from). Activision studio Vicarious Visions has been confirmed to have become dedicated to supporting existing Blizzard titles. Lots of reports point towards “Diablo II Resurrected” as their main focus and a few people believe they’ll be taking over at least some of the support for the four Classic Games titles(seems like a stretch considering the lack of experience the studio has with RTS or MOBA titles).
Hopefully there will be more hints towards the future of these games coming up either through more insider support or some official statements as BlizzConline nears. Either way, we’ll learn something when we find out if next week’s Starcraft II ladder season starts normally or if it turns out the lights are on but no one’s home. We already had a holiday season with no XP bonus but ongoing ladder seasons is something that was promised in the news blog and promotions are already locked despite no ladder map previews so far.
https://www.reddit.com/r/starcraft/comments/l4764z/team_1_classic_teams_and_what_happened_to_them/
This is a post from reddit 5 yr. ago