Ranged units are strong enough we use all of them all the time the game does not need to be more responsive. It is responsive enough if you attack and you should not have then your unit is going to be stuck for a while it has always worked like this make better decisions get punished if you don’t.
War2 is not Starcraft it is not a modern RTS where everything is supposed to move the millisecond you pressed a key you cannot fix bad decisions with fast reaction time get over it.
Dragons were strong the way they were they are often used cost efficiently. Now they cost 300 less to make and are even stronger what are we thinking? Archers are already far too potent they melt buildings so fast and you want them to make them kite like marines in SC too do you want choke points gameplay to completely disappear?
And the worst of it all you want to remove the grid based movement?
This is really not going in the right direction…
Please revert those changes altogether archers and dragons are strong enough they don’t need any help don’t make them more prevalent it is already ridiculous to see how fast they melt buildings… I you really want their upgrades to give them one extra damage make it base damage not piercing…