Warcraft: Orcs & Humans (1994) and Warcraft II: Tides of Darkness (1995) were pioneering real-time strategy games that simulated military conflict between orcs and humans. While not explicitly featuring modern AI, their mechanics laid groundwork for AI-driven military strategy concepts. Players managed resources, built armies, and devised tactics, mirroring tasks now enhanced by AI in real-world military applications, like logistics optimization and tactical simulations. The games’ rudimentary computer opponents showcased early AI behavior, adapting to player moves, a precursor to today’s sophisticated military AI systems for decision-making and threat analysis.
AI generated slop. Thanks