Thanks for the patch, but we need a hotfix!

Thank you for the patch and adding some needed features… but you guys broke the grid… units can now overlap and stand on the same grid…

Please fix this asap, this is a huge problem.

5 Likes

I was just making a similar report.

With the recent patch units are able to walk over the top over all other objects such as trees, goldmines, and buildings. It seems to get triggered if they’ve been in battle.

  • [Fixed] Ballistas/Catapults don’t have any delay in moving them after attacking like before (much like the dragon, possibly related)
  • [Fixed] Melee units can attack and hit units without having to stand right next to them
  • [Fixed] Some areas that are clear are unable to be traversed over. Like there’s an invisible obstacle
  • [Fixed] Ships and ballistas have no delay when firing if you spam attack. For ships you just spam attack, for ballistas just issue move+atk
  • [Fixed] You can stutter step archers like marines in starcraft, prob related to the same issue above
  • [Fixed] Ships can go on land and can be invulnerable to damage

Update: everything is fixed in 1.0.2.2415 – Thanks!

5 Likes

Grid system broke? Units are stacking.

If using the script bin remember the attack and move functions are intertwined. If you mess timing with one without proper delays it will mess the other.

2 Likes

Thank you devs for the quick hot fixes. We really appreciate your efforts!!!

1 Like