Thank you for the update! More feedback! (updated)

First thanks for the work being done! here are a few things that still need improving: <3

LOBBY CREATION:

→ Remove 5 letters minimum lobby names requirement why can’t people just host single letter lobbies anymore? What is wrong with that?

→ When selecting a directory display the directories along with the maps in the scroll-able list double clicking on a directory in that list should open it.
(right now they are displayed as a options menu that is not scroll-able and will go out of the screen if too many entries are in it, as happened to me on stream).
you can then remove the directory list button and replace that by a number of player filter so we can filter only 8 players maps or 4 players depending on what we are looking to host.

→ Add toggle to set if players get random starting positions (player) or if the game should keep fixed order also make sure that if random is selected every possible spawn location are randomized.

→ Save settings of previous game hosted so next time you host you do not have to redo everything.

→ The ability to join games and download maps that user does not have is key to hosting custom games.

→ A toggle to let players see the map’s overall terrain in the lobby when they join if set to true (and by default true) players can see the map picture when joining your lobby so they have an idea of what they are going to play.

→ Pre-explored map option when hosting for players that may not know the layout of the maps very well (this requires fixing visible tree chops and walls in the fog of war).

WITHIN LOBBY:

→ When searching for a map make sure the maps are identical by checking a hash of the pud file and if not keep searching until none is found in that case download and add to Downloads directory. (Right now as long as maps have the same name it will allow to start the game and desync at the start of the game because files are not the same despite the names).

→ Ability for the host to ban/boot players and set teams himself.

→ Spectator/observer mode in place of team so we can decide a player watches the game (gets to watch the game has everyone’s vision but no units to play).

→ Set the player as random race by default and save what race is chosen by the player and use that as a default next time he joins a game.

→ An indicator of networking speed between players so we can see if people have slow ping with us and are going to slow the game down.

IN GAME MENUS :

→ Hotkeys for menu so we can navigate like in the original version using hotkeys for example escape to quit current opened menu page would be great to have almost anywhere too!

→ Alliances panel should only validate and activate the changed settings when you click OK, right now every change you do is instantaneous people will get your vision as soon as you click it not after you left the panel saying OK which is a problem.

→ When we have a window open deactivate hotkeys so we cannot for example cancel a building by hitting escape and other things like that while not playing the game but browsing the menus or alliance panel.

→ Hotkey to open menu f10 and f11 for alliance panel are nice but it would be nice if they also could be used to close said menus if they are opened.

IN GAME:

→ Not defeating players until no player allied to them remains alive so we do not have to keep their last buildings just so they can stay in the game and watch.

→ Only bring victory panel if everyone you are allied to is victorious too (they have defeated all their enemies and have ally victory up as well).

→ Within the alliance panel a net speed indicator (ping) green if all is fine to red if the player is slow responding to you.

AFTER THE GAME:

→ Option to save the replay to a file, then have the ability to watch a game’s replay later on would be great for casting tournaments and such and even analyze a game after it was played.

ABOUT THE BALANCE:

It is a lot better than it used to be although the balance never was game breaking its a good change :slight_smile: .
Very surprising and interesting changes here are a few points to keep in mind.

Lust and heal being strong spells is important as it makes sure the dynamic of the late game is not completely dominated by mages and deathknights. The changes to increase the mana costs and lower duration of the lust are wonderful ideas although the damage being fixed to take into account the armor reduction does already make lust a lot weaker than it used to be it is a good change.

Heal mana cost reduction is a great idea although 6 to 5 is a bit low of a reduction I do really believe the spell would be more worth using/researching if it was 2 or 3 mana as this would at least guarantee that a full mana paladin can heal another paladin fully. For a paladin has 90 hp and right now a full mana paladin can heal 51 hit points at best. And since you probably wont ever see a full mana paladin very often in multiplayer but half mana at best you in most cases can only heal about 25 hp which in most cases barely is worth the clicking.

Troll regeneration interval still is very low meaning this really wont make a difference clicking that upgrade probably wont really ever be worth the money as a troll fighting probably wont ever regenerate more than like 2 hp maybe we could decrease the tick interval for the regeneration so it regenerates roughly 3 hp for about one to two attacks so it is more in line with the 3 piercing damage upgrade of elves?

Trolls and archers are strong very strong and I like the changes on the upgrades it makes them very impactful maybe sometimes a bit too impactful actually.
I would recommend keeping their base damage the same as it was before since the upgrades giving now twice as much damage are far enough to make them very deadly to the point they can fight footmen off in the open late game and almost trade with knights which is a bit scary. Most of the beauty of Warcraft 2 in multiplayer lies in the management of walls and choke points and territory control.
If archers become too strong this part of the game could fade away since they break through chokes and walls like it’s paper. So yeah archers are in a great place any stronger and we have a big problem great update though I love the fact that investing in them is making them even better at their job than they used to be.

Thank you for the update! Although we were not expecting anything it is refreshing to see the game is being worked on even if all is not yet perfect it is going mostly in a right direction and that is heart warming for us long time players!

10 Likes

I add an idea about a possible change, even if I’m not sure many will like it:
make invisible mages be detectable by towers or zeppelins, or both.

3 Likes

This is stuff we need triggers or modding framework.

Please fix the original graphics mode! There is something terribly terribly wrong with the colour blending on the unit portraits!

Very well written. Absolutely agree to it. :+1::+1::+1:

That kinda thing is going beyond the scope of a remaster. Any balance changes should be saved whenever the day comes Blizzard remakes all 3 games and put them in the one package.

maps browser remove directory search buttons just add directories along with the maps in the same list scrollable double click on directory to display it’s content in the place of the directory browser button add a number of players filter counting number of player/ai and allowing to filter maps by number of players size is not as relevant.

All of the responses are super cool and highly appreciable.

First of all, thanks for the incredible work and thoughtful updates.

As a game lover, it is always great to see the dedication to improving the game while preserving its essence.

According to me, one idea to enhance the experience further would be to integrate an advanced map and lobby management system. This will be great to make this game more fun and enjoyable.

Why has the game name have to be 5 letters long anyway? old bnet wasn´t inforcing this why can´t I just host a game named T as we always did on old bnet?

Feels like a web form or sql restriction wtf? XD