Overwatch is a Sport, not a Game, brand it as such

Sorry about the misnomer in the category.

This post is about fundamentally changing the way ladder is played, but without fundamentally changing queue routing, by making ladder matches queue across skill tiers.


Multi-Tier Queue would also be facilitated by a new social system, Organizations. Organizations would be Overwatch’s rendition of clans, except they would require a minimum amount of each skill tier player to Legitimate, enabling them to earn in Season points for their organization.

Players at Master or above would need authentication of a mic, and all players would be required to join team chat. This would allow players to be recruited to an Organization from random queue.

The more Organization members you could get in a match together, either by grouping or queue, your Seasonal points would multiply. Seasonal points would be used to purchase any additional heroes that come out after the launch of Overwatch 2.


This system would likely fix much of the toxicity issues that plague ladder, by clearly enunciating the difference in skill to create team cohesion. It is easy to think you’re the carry when everyone on your team is gold. That becomes harder if there is a master in your game.

It would also make ladder more fun across all levels with big plays bound to happen every match for both teams, to excite players. This would also serve to establish Overwatch more as a sport than game, making caps and holds more memorable to casual players.

Such changes would also make sense given the lore and thematic values of Overwatch. It’s about people that wouldn’t normally meet from across the world slowly finding people of similar ideologies (or play styles), and banding together to compete against other similar groups. That is what this system is trying to accomplish.

Next, restricting access to the complete hero pool is smart. With the addition of any heroes on Overwatch 2’s launch, the hero cast will reach a number that if any more standard heroes will give the game the same overwhelming feeling to newcomers that League of Legends has obtained.

If you instead make any additional characters instead rewards for the highest earning Organization or at a cost point, it would make the player base earnestly try to connect with one another to win, while also making organizations having a meaningful impact on gameplay. (Personally I would have it be difficult to obtain enough Org points to make it a prestige in-game.)

This system would not be an overnight fix. Behavioral Therapy never is, and that is pretty much what this equates to.


Forum Moderator Note: Personal information edited out.


i think a proper tutorial and make it mandatory for all players. something just explaining what the roles are IN GAME. because idk if you have ever tried a new game. but this game does nothing to explain what main tank or off tank means. or support vs healers (although thats more of dev design to designate those roles.) and things like projectile/poke heros. brawling aka up close shots and combat. ie. rein. brig. winston. anything with shotgun reaper torb hog. all can BRAWL. do you think anyone under plat ACTUALLY has a clue what that means? also something way simpler to help with toxic behavior. just have the players rate eachother. every few matches ask 5 questions about the the playres on your last team. etc. or every first game on the hour yoyu start and then another one after X number of games. then use the player assigned rating as part of MMR. because psychology is ALWAYS A permanent part of any game META. so this allows players who also don’t like one tricks etc. just keep giving negative feedback. and we have that data. thes players like or don’t like ABCDE. so stop giving them more players with ABCDE attributes. also players with lots of praise can climb faster. testiong what they are actually capable of and also allowing them to improve. idk if you ever studied sports. but the college students dont get bettter playing the middle schoolers in soccer. they are just doing a warm up and getting bored. you think players leave because of the game mechanics? or they quit a game because of the frequency they have to deal with things like mechanics they dont like. mei isn’t a problem if no one plays her. doom isn’t hard to counter if your team just looks around and is paying attention enough. ez. so stop tryin g to change player behavior with hero’s and give them a system that rewards good player behavior and gameplay. we have MMR for gameplay. add in something to measure their social bahavior in a meaningful way. and then steer the players i a positive direction. SERIOUSLY TLDR try the training mode and you will see where all the problems with player behavior in this game start.