these dungeons in M+ still needs nerfs. specially CoT and NW. for CoT’s part is it insane the amount of perma casting, tank busters heal checks the dungeon has. not to mention the ungodly tank buster the 1st boss has as well as the massive DPS and HPS check the 3rd boss has. for NW the dungeon having a wall like the 3rd boss is completely unacceptable. I clear it on 10 every week with my group but with a pug is become severely more difficult, it just kills player experience and fun. Also, the Lieutenant mob before the bridge with the 2 marauders also needs nerfs or at the very least decrease the amount of casting the mobs next to him do. If blizzard wants to keep M+ this difficult atleast give tanks their tankiness back and raise the healing all healers do. That way they can keep their terrible mechanics and difficulty, but players can resist them more