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Missing Blacksmith in the Westmarch Training Area
In the top-left corner of Westmarch, near the training area, there is no blacksmith available. I feel this is a crucial missing element, especially for managing Family Attributes. When I want to re-roll or change my Family Attribute, I often test it immediately at the nearby training dummy. But without a blacksmith present, I can’t directly apply changes or verify if the right attribute is equipped for testing. Having a blacksmith at this spot would greatly streamline the process and allow players to make adjustments and immediately save the correct setup. -
Family Attribute Pages – Increase from 3 to 5
Currently, players only have access to three Family Attribute pages. It would be much better and more flexible to have five pages available. This would help tremendously when switching characters or adapting to different playstyles, which often require entirely different Family Bonus setups.
For example, as a Necromancer, I’ve already invested a lot of time and money to get maxed attribute values and meaningful bonuses. At the moment, I have three setups: PvE Vanguards, PvP Vanguards, and a Shock Set. Out of these three, only two are actively in use. I’d love to be able to play with other Family Bonuses too, such as Barrier or Wildfire, but that’s not possible due to the limitation of only three pages.
Also, I have many Reforge Stones sitting in my inventory, unused, because I don’t have the slots to experiment with additional setups. Allowing more pages would let players make better use of these resources and explore more diverse builds.
- Armory Loadout Issues – Gem Conflicts and Loadout Saving Bugs
There’s an ongoing issue with the Armory system. When accessing saved loadouts, secondary legendary gems are often not correctly removed or assigned, even after manually extracting them from items in the stash. I’ve noticed that after removing the gems, going back to the Armory, and saving the loadout again, the problem still persists. The same gems get reassigned to the wrong set items when switching builds next time.
This causes a lot of confusion and frustration, especially when trying to maintain optimized builds for different activities. I kindly ask that you review this behavior thoroughly, as it seems to be a recurring and disruptive bug.
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Let me know if you’d like a shorter version or want to include screenshots with it. I’m happy to help further!